
The support in the middle was removed, causing a cave-in.
Since all tiles supported by the removed support were supported by the four others around: the the cave-in should not have happened.

Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Might be, but IMHO we should be able to move supports with reasonable effort (=build new ones before).bmjclark wrote:It's always worked like this
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
cave tiles respawn? Are we talking cave tiles from natural generated caves or tiles from mineholes? :sbmjclark wrote:Agreed. It's especially annoying now that cave tiles respawn =\
If that were the case you could then gradually remove all minesupports save one.Granger wrote:Since all tiles supported by the removed support were supported by the four others around: the the cave-in should not have happened.
For unknown reasons I was under the impression that the game would trigger collapses on all mined unstable tiles which are in the to-be-removed-support range that are are not supported by other supports, not always on the support location itself.jorb wrote:If that were the case you could then gradually remove all minesupports save one.Granger wrote:Since all tiles supported by the removed support were supported by the four others around: the the cave-in should not have happened.
Removing a minesupport always causes a cave in presently, and this is as intended. Perhaps it should work differently, but simply checking for support is not the fix.