Let's say there are few large safe zone cities around the map - with NPC traders, quests etc. connected with roads. Each city has a different price for items, for example one favores hunting stuff like leathers, second one contains farms, third one lies in the mountains and has cheaper iron. You can buy in one place and sell it in another. You can set a caravan (wagon) for larger trading that can be attacked by other people during the journey. So you hire people in city to protect your caravan against bandits and reward them if it's succesful. This involves some PvP and PvE combined.
There are battlegrounds between factions every week/month for each city to capture and own it, get rewards from taxes and stuff. You can register your faction for it.
Also some NPC quests - NPC caravans to protect and raid
Would like haven & hearth like this ? It would increase player base to 1K IMO because people would enjoy different styles of playing and play the game more
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Teleskop
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Re: Quests, PvE Cities, Trading, Roads
It would render half of current mechanics useless but i would love to see a big ass city where adventurers from all around the world meet 
Teleskop
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spectacle
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Re: Quests, PvE Cities, Trading, Roads
Yes! And that city should be named Constantinople and have been built entirely by players. The only NPC this game needs is the wizard in the character generation.Teleskop wrote:It would render half of current mechanics useless but i would love to see a big ass city where adventurers from all around the world meet
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Teleskop
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Re: Quests, PvE Cities, Trading, Roads
That would require new communityspectacle wrote:Yes! And that city should be named Constantinople and have been built entirely by players. The only NPC this game needs is the wizard in the character generation.Teleskop wrote:It would render half of current mechanics useless but i would love to see a big ass city where adventurers from all around the world meet
Teleskop
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Sevenless
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Re: Quests, PvE Cities, Trading, Roads
Utterly impossible under current mechanics. Key note on the current.spectacle wrote:Yes! And that city should be named Constantinople and have been built entirely by players. The only NPC this game needs is the wizard in the character generation.Teleskop wrote:It would render half of current mechanics useless but i would love to see a big ass city where adventurers from all around the world meet
The game needs a lot more hardcoded methods to interact with and control people before something like that could become fully feasible. Renting stalls, renting property, some kind of non-player defense that fully 100% can enforce these and other required laws. Also needs to somehow be siegable, meaning those defenses have to have siege or raid specific weaknesses that can't be exploited in an everyday manner.
The list goes on, but Jorb did mention they're interested in the concept as well. Hopefully they come up with some neat tools for us to use.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vigilance
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Re: Quests, PvE Cities, Trading, Roads
That would require old community, actually.Teleskop wrote:That would require new communityspectacle wrote: Yes! And that city should be named Constantinople and have been built entirely by players. The only NPC this game needs is the wizard in the character generation.

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