Make them appear in the use of mushrooms or hemp.
Some of them could be very frightening (Like in Space Station 13).
Imagine that you leave the house and you are attacked by a non-existent Bear or something worse.
-
CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Hallucinations
But you fight back against this non-existent bear, and when the effects of your haven drug trip wears off, the bear is in fact your plot mate. You check his inventory, he has a few pies. You remember yesterday that you asked him to make you pies. You cry. Slowly dip into depression. You toggle on swimming, unable to cope with what you've done, you drown your character.Leksar wrote:Make them appear in the use of mushrooms or hemp.
Some of them could be very frightening (Like in Space Station 13).
Imagine that you leave the house and you are attacked by a non-existent Bear or something worse.
Would be sorta interesting I guess.
-
Peonaz3
- Posts: 69
- Joined: Sat Jun 29, 2013 11:27 am
Re: Hallucinations
These pesky toadstools and hemps can't provide strong hallucinations.
Lets introduce good old plant Datura, containing scary alkaloid scopolamine. Ingesting good amount should bring your buddy in strong delirium lasting for few (in-game) days.
Under effects reality could be perceived completely different - animal types shuffled together.. Boar have a good chance to look like a fox, Rabbit could look like Bear, heck even people could look like a bunch of animals. Asset types mixed together, trees, etc
Bonus - let server stream to your game client areas from random position of map once you keep walking somewhere. You will be like "hmm.. I've never been here before", and you keep looking around and checking soil nodes and picking fake bluebells, while to others you will look like clueless person walking around the village and doing weird stuff.
Yeah I know it's not going to be implemented
Lets introduce good old plant Datura, containing scary alkaloid scopolamine. Ingesting good amount should bring your buddy in strong delirium lasting for few (in-game) days.
Under effects reality could be perceived completely different - animal types shuffled together.. Boar have a good chance to look like a fox, Rabbit could look like Bear, heck even people could look like a bunch of animals. Asset types mixed together, trees, etc
Bonus - let server stream to your game client areas from random position of map once you keep walking somewhere. You will be like "hmm.. I've never been here before", and you keep looking around and checking soil nodes and picking fake bluebells, while to others you will look like clueless person walking around the village and doing weird stuff.
Yeah I know it's not going to be implemented
-
Original
- Posts: 88
- Joined: Sat Aug 29, 2015 12:06 am
Re: Hallucinations
10/10 worst idea ever you've won