But i cant update any of those tiles that got deep water in them :/jorb wrote:Why not? I'm not sure why this should change your ability to upload maps. Not that I know how you're saving them or whatever.shubla wrote:Well.. Thanks.. Now my map, product of maybe 100 hour of boating around is ruined becausei cnt update water tiles anymore.jorb wrote:We've been developing, and here's what's new.
[*] Made the deep water minimap texture a deeper blue as per this suggestion.
Enjoy!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Leniency Central

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Leniency Central
That's certainly not what happens in the common case, at least. Can you reproduce this? Otherwise, I might be inclined to think that your OCD isn't so strong as you claim it to be, not least seeing how 0.7 is precisely what it what raise by if the stacks differed by one point.CaptainMidget wrote:Except I mixed 15 Q16 ESS seeds with 40 Q17 ESS seeds and it came out at 16.7 ESS but for some reason increased the VIT by .7? Seeds were exact same QL except the essence. Im very OCD about mah seedlings.
Now now, no need to blame the shortcomings of your buggy map tool on us. ^^shubla wrote:But i cant update any of those tiles that got deep water in them :/
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Leniency Central
Could blame you for the lack of any adequate in-game mapping tool though.loftar wrote: Now now, no need to blame the shortcomings of your buggy map tool on us. ^^
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Game Development: Leniency Central
Oh SNAP!Kaios wrote:Could blame you for the lack of any adequate in-game mapping tool though.loftar wrote: Now now, no need to blame the shortcomings of your buggy map tool on us. ^^
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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eolind
- Posts: 20
- Joined: Mon Nov 14, 2011 4:05 pm
Re: Game Development: Leniency Central
I'm ready for itjorb wrote: [*] Added "Worm-Eaten Apple", curiosity

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Coriander
- Posts: 277
- Joined: Sat Jun 06, 2009 10:52 pm
- Location: minnesota
Re: Game Development: Leniency Central
Really nice update. Thank you!
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Leniency Central
That's a really nice picture. Good composition.eolind wrote:![]()
May your orchard be blessed, master Druid!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
