Some days ago I got one in the middle of combat. I usually drop the items I'm holding when I try to close the screen, including on water. The pop-up alarm also breaks the immersion of exploring quietly and just listening to ambient sounds.
My suggestion is to substitute pop-ups for entries in your experience journal. When you receive an experience, you would just get a marker on your screen - which therefore would not disrupt your other tasks -, but you could click on it later and see what it was.
The journal part is there because I don't think people care to read pop-ups right now. I believe this is mostly because XP messages are, currently, just an annoyance that has to closed as quickly as possible, so they don't read them. By putting them in a journal some of us would actually pay them the attention they deserve. I don't think many of us even noticed the new experiences.
Also, please increase pop-up/journal entry font size.
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venatorvenator
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Experience pop-ups/experience journal
Last edited by venatorvenator on Tue Nov 03, 2015 6:42 pm, edited 1 time in total.
Xcom wrote:Most good things last only a short time
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sabinati
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Re: Experience pop-ups/experience journal
good idea.
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romovs
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Re: Experience pop-ups/experience journal
I for one quiet enjoy reading new lores. Although it does get annoying to see already learned events each time so perhaps only new events should have a popup window, but disabling it altogether is a bad idea.
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Amanda44
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Re: Experience pop-ups/experience journal
Well, I think it's a brilliant idea, I also like reading the lore experiences but not when they pop up on screen when I'm busy doing something else, as Ven says they can be extremely inconvenient at times.
A journal detailing them is a lovely idea and ofc they are still there to read and enjoy.
A journal detailing them is a lovely idea and ofc they are still there to read and enjoy.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Redlaw
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Re: Experience pop-ups/experience journal
There is already a list of the ones you have seen in game. Find it in the character sheet, read as you please.
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Amanda44
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Re: Experience pop-ups/experience journal
Actually I had forgotten about that and have just read through them now, so yes a journal isn't really needed. Even so, pop ups are still annoying, so this then;Redlaw wrote:There is already a list of the ones you have seen in game. Find it in the character sheet, read as you please.
When you receive an experience, you would just get a marker on your screen - which therefore would not disrupt your other tasks -, but you could click on it later and see what it was.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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burgingham
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Re: Experience pop-ups/experience journal
This is about pop ups mid combat that might kill you in a bad moment. I am all for the suggestion.Redlaw wrote:There is already a list of the ones you have seen in game. Find it in the character sheet, read as you please.
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venatorvenator
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Re: Experience pop-ups/experience journal
I know, but it's badly formatted and unappealing. The suggestion was to improve that by adding a journal and also to remove pop-ups. Just removing the pop-ups would make experiences completely meaningless. It would also be fine if new experiences could only be received after you clicked on the notification markers too, as as to avoid chain XP exploits.Redlaw wrote:There is already a list of the ones you have seen in game. Find it in the character sheet, read as you please.
I've mentioned before that I really like them, they make the game less dry and grindy. But it needs some improvement.
Xcom wrote:Most good things last only a short time