Gin from the Juniper berries
Cider from the apples
Perry from the pears,
etc etc.
-
nottheonlybear
- Posts: 12
- Joined: Tue Sep 08, 2015 4:38 pm
-
Kinglazy
- Posts: 147
- Joined: Tue Jul 28, 2015 9:30 pm
Re: Which features should be focused by devs?
Number 2
After few weeks, I got no motivation to play and I am not in to pvp.
Want something like a boss creature to grind and work towards killing. (Maybe not purely through combat)
After few weeks, I got no motivation to play and I am not in to pvp.
Want something like a boss creature to grind and work towards killing. (Maybe not purely through combat)
-
Budfactory
- Posts: 2
- Joined: Thu Jul 02, 2015 5:11 pm
Re: Which features should be focused by devs?
Traps, for trespassers. This would also be a very realistic addition to siege components.
-
simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Which features should be focused by devs?
A big public city can only exist with cops.jorb wrote: Some truth here certainly, though I think the problem is probably slightly broader than that. I think the issue is -- more generally -- that the game doesn't adequately support genuine and large-scale social organization. We have begun formulating plans on the topic, but it is a very delicate question, and I want to -- uncharacteristically -- anchor it well with "the community" before we run off and do shit. I'll be doing a writeup at some point.
Imagine, if you will, the great keeps in WoW, or some other NPC-driven MMO. Huge, sprawling cities that a new player can wander around in freely, visit, and perhaps even spawn in. I'd like there to be that here, except organized by players. Clearly not possible under present mechanics, but necessarily impossible? I want to doubt that.
Or In H&H it could be a big debuf that make people who make scents more easy to be killed by a bunch of citizens.
The problem is that if we can have this sort of debuf in some place, big closed vilages will want to have it too for a second layer of protection behind there brick wall.
This sort of debuff may be avalaibale only in a non walled place, dont know how to implant this.
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Which features should be focused by devs?
I'd like to see some of the new trees/bushes actually have recipes that need their seeds. I'd like to see more of the biomes have unique curios/forageables to them.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Which features should be focused by devs?
I have too been wondering what we do with all these seeds aside from Mirkwoods.bmjclark wrote:I'd like to see some of the new trees/bushes actually have recipes that need their seeds. I'd like to see more of the biomes have unique curios/forageables to them.
-
Truth0
- Posts: 100
- Joined: Thu Dec 09, 2010 5:12 am
Re: Which features should be focused by devs?
I hate necros as much as the next guy, but I was disturbed by the OP's lack of passion over the results of his thread! Even when the Great Jorb descended from great heights and graced us with his presence... even blessing this holy gathering of elders.
OP deserves to be devoured by a carp. Therefore I have taken it upon myself to tally the results of this (terribly constructed) poll and share them with you all:
1) 18 - Optimization (includes bug fixes, better performance, better pathfinding, better UI)
2) 9 - Moare content (includes new content that does not fall into another poll category)
2) 9 - Sieging
3) 8 - Trade (includes roads, vendor stalls, generic comments on a better economy)
4) 6 - PvE (includes more animals, monsters, dungeons, bosses)
5) 4 - Magic (includes adding more hearth magic or other magic)
5) 4 - Farming (includes additional farming content or fixes to how farming operates)
6) 3 - Items (includes new item ideas or expansions to sets already in-game)
6) 3 - Hunting (includes specific new or improved hunting-of-animal features - mostly traps)
6) 3 - Combat (includes fixes or additions to combat)
7) 2 - Civilization options (includes fixes or additions to villages or larger organizational options)
7) 2 - Biomes (includes additions to biomes and the addition of seasons and weather)
8) 1 - Character customization
9) 0 - Water additions
9) 0 - Minigames
TOTAL: 72
* Disclosure: The results were based upon OP's rule
* Note: In the future, be more specific with poll options. Also, include a better category/option than "Optimizations" or "More content." Finally, use https://strawpoll.me/ or harass jorb and loftar into creating a poll feature on the forum.
jorb wrote:Excellent initiative, OP. I'm curious to know.
OP deserves to be devoured by a carp. Therefore I have taken it upon myself to tally the results of this (terribly constructed) poll and share them with you all:
1) 18 - Optimization (includes bug fixes, better performance, better pathfinding, better UI)
2) 9 - Moare content (includes new content that does not fall into another poll category)
2) 9 - Sieging
3) 8 - Trade (includes roads, vendor stalls, generic comments on a better economy)
4) 6 - PvE (includes more animals, monsters, dungeons, bosses)
5) 4 - Magic (includes adding more hearth magic or other magic)
5) 4 - Farming (includes additional farming content or fixes to how farming operates)
6) 3 - Items (includes new item ideas or expansions to sets already in-game)
6) 3 - Hunting (includes specific new or improved hunting-of-animal features - mostly traps)
6) 3 - Combat (includes fixes or additions to combat)
7) 2 - Civilization options (includes fixes or additions to villages or larger organizational options)
7) 2 - Biomes (includes additions to biomes and the addition of seasons and weather)
8) 1 - Character customization
9) 0 - Water additions
9) 0 - Minigames
TOTAL: 72
* Disclosure: The results were based upon OP's rule
. Where the vote was unspecific to one of the OP's options, the vote was approximated by myself, or a new category created.Berserkzzz wrote:If you could vote on 1 thing, what would it be?
* Note: In the future, be more specific with poll options. Also, include a better category/option than "Optimizations" or "More content." Finally, use https://strawpoll.me/ or harass jorb and loftar into creating a poll feature on the forum.
-
linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Which features should be focused by devs?
1 5 6 & 9
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Which features should be focused by devs?
As officially from the mod team as this can be, we only hate necros if they're off topic and add nothing to the existing conversation.Truth0 wrote:I hate necros as much as the next guy,
A good post, I think, and nice job of organizing.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Truth0
- Posts: 100
- Joined: Thu Dec 09, 2010 5:12 am
Re: Which features should be focused by devs?
Well thank you. Perhaps after some bug fixes a new poll could be created... preferably with specific categories of content and perhaps using strawpoll.MagicManICT wrote:As officially from the mod team as this can be, we only hate necros if they're off topic and add nothing to the existing conversation.Not to mention this post should have never gone inactive.
A good post, I think, and nice job of organizing.