Make it useful pls.
Everytime I log on my main is crying on a corner because he has 43 damn char points. I dont even know how this happened.
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Leon232
- Posts: 95
- Joined: Tue Oct 25, 2011 12:43 am
Re: Charisma
go flirt with the lady hearthlings; except they probably are higher than that by now....cha food is super easy to come by its annoying
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Charisma
Agreed, it is pretty lame to have such a useless atribute in the game, expecially when so many fishes give cha FEP´s, it is just pretty dumb and makes eating any fish that gives those FEP´s a bad idea, out of the simple risk of getting a point in charisma and wasting your hunger bar, symbel items and food. 
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Charisma
There's been talk about further formalizing via game mechanics alliances or some such between villages. As well as setting up some sort of method for players to have "open" cities safely.
I'm kinda hoping when those new mechanics come in, CHA will get to shine.
I'm kinda hoping when those new mechanics come in, CHA will get to shine.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Charisma
Well, in the mean time it could be used for something else, like a curio? just something to make it not so useless while these much bigger and complex features don´t come along.Sevenless wrote:There's been talk about further formalizing via game mechanics alliances or some such between villages. As well as setting up some sort of method for players to have "open" cities safely.
I'm kinda hoping when those new mechanics come in, CHA will get to shine.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Charisma
It's already used to determine the amount of authority you generate for a village when you study curios.molenga wrote:Well, in the mean time it could be used for something else, like a curio? just something to make it not so useless while these much bigger and complex features don´t come along.Sevenless wrote:There's been talk about further formalizing via game mechanics alliances or some such between villages. As well as setting up some sort of method for players to have "open" cities safely.
I'm kinda hoping when those new mechanics come in, CHA will get to shine.
I'd rather it be completely useless until it gets a proper system depending on it. Otherwise having one curio wouldn't be worth raising charisma for still.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Charisma
One solution would be addition of some kind of "morale" system. Basically in addition to hit points you can run out of "Morale" causing your character to flee uncontrollably. The more charisma you have, your pool of morale points is higher and your moves reducing morale of enemies and/or boosting that of allies are stronger.
I assume people have long wanted bearable banners. If integrated to morale system they would also have practical purpose.
I assume people have long wanted bearable banners. If integrated to morale system they would also have practical purpose.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Charisma
A set of actions with charisma as weigth. They could include buffing other villagers attributes, giving penalties to others, scaring animals, increasing fate curio chances, and similar stuff. It could also be combined with musical instruments.
Xcom wrote:Most good things last only a short time
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Charisma
That depends on the curio doesn´t it?Sevenless wrote:It's already used to determine the amount of authority you generate for a village when you study curios.molenga wrote:Well, in the mean time it could be used for something else, like a curio? just something to make it not so useless while these much bigger and complex features don´t come along.Sevenless wrote:There's been talk about further formalizing via game mechanics alliances or some such between villages. As well as setting up some sort of method for players to have "open" cities safely.
I'm kinda hoping when those new mechanics come in, CHA will get to shine.
I'd rather it be completely useless until it gets a proper system depending on it. Otherwise having one curio wouldn't be worth raising charisma for still.
Also, there could be more than one new curio using it, not like we don´t need or want new curios to be introduced in the game, right?