Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Cuck-Hombre

Post by stickman »

in legacy I use to farm 1 big 10x10? carrot field and it would fill an entire trough... now I do a field probably the same size and I fill 1/10 of a trough...

are you sure you have your calculations correct? or are they off my a factor of 10?

legacy I had no issues with 10-15 cows casually farming.. now I have 3 cows and I feel like I have to farm every second something is ready so that I can stuff it in the trough. there is no way we could take a day off and NOT farm.
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AAlex
Posts: 1377
Joined: Wed Dec 15, 2010 2:27 pm

Re: Game Development: Cuck-Hombre

Post by AAlex »

thx 4 q100 ore ¦]
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Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Cuck-Hombre

Post by Robben_DuMarsch »

No rollback?
We all get to keep our super, game breaking ore?
Chiprel2
Posts: 125
Joined: Sun Nov 17, 2013 5:28 am

Re: Game Development: Cuck-Hombre

Post by Chiprel2 »

I just want to say you can't freaking put in/nerf ore/coal/stone so fast.
I was online when you put the patch. I have q60 ore and q50 coal now. After last fix it went to q30(coal).
Either change it back to how high it was or rollback.
Unfair to those who werent around when patch hit.
smileyguy4you
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Cuck-Hombre

Post by smileyguy4you »

you guys changed the ore quality on that last shut down also, im now getting base qualitys per level like old haven lower levels

lvl 2 is base 20 q
lvl 3 base 30 q
after this patch initially i was seeing varied qualities and its switch back when you fixed the animal food change.....
Last edited by smileyguy4you on Thu Nov 05, 2015 3:32 am, edited 1 time in total.
Chiprel2
Posts: 125
Joined: Sun Nov 17, 2013 5:28 am

Re: Game Development: Cuck-Hombre

Post by Chiprel2 »

This is heavy fuck up jorbtar. I can live with my super high q ore. It's just unfair to those who werent online. :(
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Robben_DuMarsch
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Re: Game Development: Cuck-Hombre

Post by Robben_DuMarsch »

Can we please get a rollback so that this isn't so gamebreaking?
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kilakan
Posts: 408
Joined: Sun Jun 13, 2010 2:33 am

Re: Game Development: Cuck-Hombre

Post by kilakan »

Unfortuneately (kicking myself here) I tend to agree. my mine jumped up to avg q80ish, from q20 and is now back down to q50. whatta slingshot.
-Distant clown noises.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Cuck-Hombre

Post by jorb »

Ok, sorry for the confusion.

We had calculated the legacy food values wrong.

In legacy livestock ate...
Livestock: 0.5 liters of swill/day
Pregnant Livestock: 5 liters of swill/day when pregnant
Chickens: 0.5 liters of swill/day
Chicks: 0.2 liters of swill/day

Livestock is now set to eat

Livestock: 1 liter of swill/day
Pregnant Livestock: 5 liters of swill/day when pregnant
Chickens: 0.3 liters of swill/day
Chicks: 0.1 liters of swill/day

To me, this seems entirely fair. I don't think that livestock should (as they did in Legacy) eat less than chickens. Chickens have, for that matter, been lowered.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Cuck-Hombre

Post by Granger »

Mapping in caves is broken now, when moving through minesholes the map dosn't change right and i'm getting the maps of the prior level.
Quality nodes seem to be gone and we're back to q=level*10.
Lower levels are unmineable now (with my strength).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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