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nuker22110
- Posts: 122
- Joined: Fri Jul 05, 2013 1:37 pm
Re: Game Development: Cuck-Hombre
why not just run the server for 24 hours, let people document what they have done since monday with screenshots, rollback and compensate accordingly?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Cuck-Hombre
Because, grasshopper, we'd spend the rest of the year doing that.nuker22110 wrote:why not just run the server for 24 hours, let people document what they have done since monday with screenshots, rollback and compensate accordingly?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Cuck-Hombre
I'm glad someone sees the real merits of this patch.BlackKopcap wrote:Thank's for cucumbers jorb!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Game Development: Cuck-Hombre
Because image editing tools exist.nuker22110 wrote:why not just run the server for 24 hours, let people document what they have done since monday with screenshots, rollback and compensate accordingly?
"Oh yeah, I totally lost a entire cupboard of high quality pearls! No, wait, *copy-paste* make that two cupboards. Totes legit."
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Fenume
- Posts: 27
- Joined: Wed Oct 14, 2015 3:01 pm
Re: Game Development: Cuck-Hombre
What DB u use? Maybe it possible to rollback all transactions by time?
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Game Development: Cuck-Hombre
I don't even need to add anything to this.jordancoles wrote:jorb wrote:Decision has been made. It is final. The alpha is eternal. Learn to love it.
High Q metals! Wooohooo!
But I will.
You have gone omega full retard. Get fucked.
Do you not remember what happened in world 2? I realize that was a more potent error, but you were displeased with artificial high quality items present in the world and the influence that wreaked. Those who do not learn from history are doomed to repeat it. There's your pithy cliché.

Come back two hours earlier.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Cuck-Hombre
there's a pretty big difference between q100 and q several million
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Chiprel2
- Posts: 125
- Joined: Sun Nov 17, 2013 5:28 am
Re: Game Development: Cuck-Hombre
I would be glad if you saw em too before pushing the changesjorb wrote:I'm glad someone sees the real merits of this patch.BlackKopcap wrote:Thank's for cucumbers jorb!
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nuker22110
- Posts: 122
- Joined: Fri Jul 05, 2013 1:37 pm
Re: Game Development: Cuck-Hombre
i see your point about image editing and i concede.
Considering all the angry posts, i would just like to say that the job you have been doing up till now has been admirable, and the game is wonderful. I hope that the coming tide of negative comments do not discourage you or turn you off from further developing. Though i HIGHLY disagree with your decision, thank you for the memories and experiences in this game.
cheers
Considering all the angry posts, i would just like to say that the job you have been doing up till now has been admirable, and the game is wonderful. I hope that the coming tide of negative comments do not discourage you or turn you off from further developing. Though i HIGHLY disagree with your decision, thank you for the memories and experiences in this game.
cheers
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sorvolge
- Posts: 31
- Joined: Mon Sep 05, 2011 2:47 pm
Re: Game Development: Cuck-Hombre
how much strength does it take to break a palisade with a Q100 sledgehammer?

