Quality does not affect how much damage the sledgehammer does.sorvolge wrote:how much strength does it take to break a palisade with a Q100 sledgehammer?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Cuck-Hombre
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Cuck-Hombre
It was 484 Strength in Haven 1. If palisade soak is still 25, then it's the same.sorvolge wrote:how much strength does it take to break a palisade with a Q100 sledgehammer?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Cuck-Hombre
You guys could've reverted to normal values and silently reduced smelt chance to 1% for a week 
lol. jk, I know there are also bricks, axes, etc...
lol. jk, I know there are also bricks, axes, etc...
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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BlackKopcap
- Posts: 95
- Joined: Sun May 23, 2010 1:46 pm
Re: Game Development: Cuck-Hombre
haters gonna hatenuker22110 wrote:i see your point about image editing and i concede.
Considering all the angry posts, i would just like to say that the job you have been doing up till now has been admirable, and the game is wonderful. I hope that the coming tide of negative comments do not discourage you or turn you off from further developing. Though i HIGHLY disagree with your decision, thank you for the memories and experiences in this game.
cheers
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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
Re: Game Development: Cuck-Hombre
woohooo!jorb wrote:High Q metals! Wooohooo!
thanks for your job.
trapped? masturbate.
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nuker22110
- Posts: 122
- Joined: Fri Jul 05, 2013 1:37 pm
Re: Game Development: Cuck-Hombre
so given that w7 ran for quite a while, taking into account this change in metal q, could anyone speculate as to the approximate lifespan of w8?
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Cuck-Hombre
some people may not be happy with this result, some seem to be happy, i myself really don't know what was best at all.
after all there is no way to make everyone happy after such a fucking up.
im at least happy again that our kings of midas dont feel the need to hide their ears
and that is the most important thing, i think.
so, cheers!
after all there is no way to make everyone happy after such a fucking up.
im at least happy again that our kings of midas dont feel the need to hide their ears
so, cheers!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Cuck-Hombre
While it's certainly true that W7 ran for very long and that world resets usually tend to come in quicker succession during more active development, I wouldn't speculate too much on that just yet only from this. We'll see what happens first.nuker22110 wrote:so given that w7 ran for quite a while, taking into account this change in metal q, could anyone speculate as to the approximate lifespan of w8?
While this change certainly wasn't intended, and won't survive into the next world, I don't think it necessarily breaks the world completely. We'll have to see what happens. Watching what a change such as this sets into motion could very well be a meaningful experience in itself.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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FerrousToast
- Posts: 307
- Joined: Tue Dec 17, 2013 9:36 pm
Re: Game Development: Cuck-Hombre
lets really break he world! give us new constructs, new toys, all kindsa new shit to fuck one another over with, so you can learn from all of the pain and suffering small towns like mine are going to endure! I for one get nothing but placed in the very back of the race and set to hunt for new stuff, but meh, I'll accept my death if these players becoming super powerful isn't the only madness that occurs. I'm on board for the ride so long as the plot keeps thickening. More buildings. plz.loftar wrote:While it's certainly true that W7 ran for very long and that world resets usually tend to come in quicker succession during more active development, I wouldn't speculate too much on that just yet only from this. We'll see what happens first.nuker22110 wrote:so given that w7 ran for quite a while, taking into account this change in metal q, could anyone speculate as to the approximate lifespan of w8?
While this change certainly wasn't intended, and won't survive into the next world, I don't think it necessarily breaks the world completely. We'll have to see what happens. Watching what a change such as this sets into motion could be a meaningful experience in itself.

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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Game Development: Cuck-Hombre
Digging on a mountain gave me black coal rather than a stone, should I be happy? (and is this working as intended?)
digging stone also doesnt drain energy or stamina?
digging stone also doesnt drain energy or stamina?