Right now curios are not too difficult to make or grind, which is okay- though we are stuck to the same curios constantly (best/worst type of thing)
I feel like in a proper village, one thing that every member should be able to contribute is a supply of curiosities in regards to their own field. They don't necessarily have to be the best, and can be balanced based on their game-stage (Farming curiosities like Straw Dolls are great early, and still good now, but eventually get topped out by smithing related ones), but it would be nice to have less chance-based curiosities and more that can be reliably crafted by each role in a village.
Shrewbread should definitely make a comeback, fishers can often get fishy eyeballs, smithies have a bulk to choose from, foragers as well. Cheesemaking sometimes yields the Perfect hold- but hopefully there could be something in each general area (Cheesemaking, steelmaking, silk(silkribbons), silver/gold crafting, bakery, etc) that can be created.
It's mostly about variance, and though later/harder crafts should probably be worth more/better LP/hour than earlier ones.
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Archiplex
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Introducing more craftable curios in different roles
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jorb
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Re: Introducing more craftable curios in different roles
You probably have a point.
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sabinati
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kilakan
- Posts: 408
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Re: Introducing more craftable curios in different roles
Silver curios please. (that don't take gold beaters please)
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Vigilance
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Re: Introducing more craftable curios in different roles
bring back wood knots

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maze
- Posts: 2819
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Re: Introducing more craftable curios in different roles
A-lot of Curios need to not be fated and used to support the village.
-Farming Curios
-tree farming Curios
-wine farming Curios
Cooking curios
-oven cooking
-Boiling
-pan frying
Carpentry Curios (using different woods Curios)
Exploration Curio (using dirt,clay & water to make clay doll)
-Farming Curios
-tree farming Curios
-wine farming Curios
Cooking curios
-oven cooking
-Boiling
-pan frying
Carpentry Curios (using different woods Curios)
Exploration Curio (using dirt,clay & water to make clay doll)
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game ideas
game ideas
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bmjclark
- Posts: 4053
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Re: Introducing more craftable curios in different roles
Please bring shewbread back.
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banok
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Re: Introducing more craftable curios in different roles
Pls I havent been arsed to craft/study anything for days. Daily grind just got too tiring. can I pls just have ALOT more big slow curios, I dont care if lp rates are trash but playing the game cant be a job for everyone.bmjclark wrote:Please bring shewbread back.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Introducing more craftable curios in different roles
I think more curios across the board would be nice. Id love some to be environment specific as well.
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Introducing more craftable curios in different roles
More farming curios would be nice, right now all you can do with farming are straw dolls, poppie flowers and horrible knots, the last one is pretty crappy too. 