Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Cuck-Hombre

Post by DaniAngione »

Kaios wrote:
DaniAngione wrote: And I have enough information to know what will probably happen (even though nothing is certain). Point is, I don't care. Sorry about that.
Some players care about the game and creating a fun and fair environment for all, some don't. It's all good.
Don't get me wrong, I didn't meant it as an offense. I'm just stating that I fall into the "more casual/average player that won't be affected because would always be on the base of the food chain anyway". That's what I meant with "I don't care". I understand what it means for the game, but I also see why a rollback would've been more catastrophic for a big chunk of the community that would hate to lose 3 days of hard job (without alts or bots) to correct something that will, honestly, affect only the most hardcore part of the community.

I understand the point, and I know how a rollback would've been healthier for the game on the long run. But I also must say that the truth is that even though we can foresee chaos, there's no certainity of that. As for me, though, the outcome was the best possible. I didn't lose my progress and the change won't affect me much. That's what I meant, sorry if it sounded otherwise.

Besides, all things are ephemeral. The mistakes of today won't matter much when Valhalla comes and World 9 arrives :P
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
ksaper
Posts: 39
Joined: Sun Feb 01, 2015 12:36 am

Re: Game Development: Cuck-Hombre

Post by ksaper »

ksaper wrote:
_Gunnar wrote:Trees are still essential for food/leather/clothes production, they just don't feed into the metal industry any more...
Treefarmer is still a very important job. Your treepots will be a bit better now.
1. leather - why you need high q leather? Maybe few pices for Plate armours and b12, easily done with decent bear hides. And It doesn't really matter if Q gets cut by 6 or 10. And in the end leather is 1/8 of total armor q .....

2. food - You kidding right? What food production? Apples for pies? Or You mean that few 0.1 hunger reduction from better substance?

3. clothes - can you elaborate what clothes you have in mind except spruce cap?
Colorless is the lack of color. It values logic, power, answers to questions, design, apathy, and complication. It does not care about winning or loosing, its goal is simply to survive, upgrade and preserve its existance. Colorless is the jack of all trades, master of none
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Cuck-Hombre

Post by Kaios »

DaniAngione wrote:I understand what it means for the game, but I also see why a rollback would've been more catastrophic for a big chunk of the community that would hate to lose 3 days of hard job (without alts or bots) to correct something that will, honestly, affect only the most hardcore part of the community.
Have you been reading the posts here or what? 3 days of whatever type of work someone did during the work week versus the past two months of hardcore quality grind. A rollback would be more catastrophic, you say? Half the people commenting don't even realize the implications, a rollback would cause everyone to lose a lot of hard work but much less than what has been lost now.
KillerofLawyers
Posts: 133
Joined: Tue Feb 23, 2010 11:00 am

Re: Game Development: Cuck-Hombre

Post by KillerofLawyers »

Could we get a base HP buff to counteract the effect of ql 100 steel swords showing up suddenly, maybe?
User avatar
pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Game Development: Cuck-Hombre

Post by pedorlee »

Best upgrade till now. +1 Tienen mis dieses xD
Congratz jorfturs

I'm literaly swiming throw ore. Rofl
User avatar
Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Cuck-Hombre

Post by Tacheron »

You still need trees for some curios, take solace in that :)
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Tonkyhonk
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Game Development: Cuck-Hombre

Post by Tonkyhonk »

ksaper wrote:1. leather - why you need high q leather? Maybe few pices for Plate armours and b12, easily done with decent bear hides. And It doesn't really matter if Q gets cut by 6 or 10

2. food - You kidding right? What food production? Apples for pies? Or You mean that few 0.1 hunger reduction from better substance?

3. clothes - can you elaborate what clothes you have in mind except spruce cap?
what if this world lasts long enough? what if devs implement something new using leathers?
ore q still has its ceiling, its just that the ceiling is a lot higher now, but not like it forever rises like tree q (literally) does.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Cuck-Hombre

Post by sabinati »

Granger wrote:
_Gunnar wrote:Trees are still essential for food/leather/clothes production, they just don't feed into the metal industry any more...
You can fuel ovens with coal, so food is out of the question.
You can also make curding tubs and cheese trays out of coal too? And your butter churn is also coal?
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Cuck-Hombre

Post by burgingham »

Sure. What are yours made of?
Suffragium
Posts: 20
Joined: Sun Jan 12, 2014 1:45 am

Re: Game Development: Cuck-Hombre

Post by Suffragium »

Mine are made of stone. This patch is greatly benefiting me.

Return to “Announcements”