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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Map reload
Map reload on every tile change probably wasnt so good idea. Basically that produces massive lag everytime you dig one soil up. Its far from useful. People with not best hardware, or even ones with good pcs are experiencing problems due this. It should be reverted or changed.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Map reload
yeah, plowing same thing.
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Map reload
Not sure what you're talking about. The map has always updated on each changed tile. Or are you talking about the minimap, because in that case I find it hard to believe that a minimap re-render would affect performance very much at all. Rendering the minimap is cheap compared to rendering the "normal" map.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Map reload
It flashes gray on each tile update and is really distracting.loftar wrote:Not sure what you're talking about. The map has always updated on each changed tile. Or are you talking about the minimap, because in that case I find it hard to believe that a minimap re-render would affect performance very much at all. Rendering the minimap is cheap compared to rendering the "normal" map.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Map reload
Also server has been EXTREMELY laggy for all time i have been playing after todays update. It might be related?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Map reload
Same problem here laggy, although the connection is good and my computer too.
Also sometimes the minimap goes crazy, keeps reloading and flashes like the eyes of a lynx on LSD
But I keep playing I can't stop
Also sometimes the minimap goes crazy, keeps reloading and flashes like the eyes of a lynx on LSD
But I keep playing I can't stop

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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Map reload
Doesn't for me. I suspect it's a custom-client problem.Sevenless wrote:It flashes gray on each tile update and is really distracting.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Map reload
So youre okay with 99% of haven players lagging like a hell after this update?loftar wrote:Doesn't for me. I suspect it's a custom-client problem.Sevenless wrote:It flashes gray on each tile update and is really distracting.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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PaoloFu
- Posts: 10
- Joined: Fri Jul 12, 2013 9:17 am
Re: Map reload
Same problem here, minimap flashing every time i pave a tile.
I'm using Amber client, and this morning (after reading this thread) i checked with vanilla client and there wasn't any flickering.
Probably is something related to the dimension of minimaps in custom clients.
I'm using Amber client, and this morning (after reading this thread) i checked with vanilla client and there wasn't any flickering.
Probably is something related to the dimension of minimaps in custom clients.
