Server Status Thread

General discussion and socializing.
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loftar
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Re: Server Status Thread

Post by loftar »

walter wrote:Enders changelog from today:

I just spoke to Ender, and while it seems his client may have certain issues, it doesn't seem to be the one causing the packet-spam problem, at least. Not sure.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
marvi
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Re: Server Status Thread

Post by marvi »

Are there any issues from the client on my IP?
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loftar
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Re: Server Status Thread

Post by loftar »

marvi wrote:Are there any issues from the client on my IP?

Not that I've noticed, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Ejnekor
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Joined: Thu Mar 11, 2010 4:41 pm

Re: Server Status Thread

Post by Ejnekor »

Amber have "map flicker on zoning" issue right now. Could it be sending multiple requests?
marvi
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Joined: Thu Feb 18, 2010 3:41 pm

Re: Server Status Thread

Post by marvi »

loftar wrote:
marvi wrote:Are there any issues from the client on my IP?

Not that I've noticed, at least.


Ok. The only weird thing I noticed: client seems to be sending requests for (0, 0) coordinate for each created gob. But I guess it shouldn't cause spam.
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bdew
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Re: Server Status Thread

Post by bdew »

I don't think my client does any spamming.

Would it be worthwhile to add some kind of (voluntary) client identification on login to help you track down issues like that maybe?
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loftar
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Re: Server Status Thread

Post by loftar »

The problem appears to be fixed already. Ender found a bug in his client whereby it requested map-grids by Coord objects that are later modified, causing duplicates in the MCache request-queue. He fixed this, and I also added code in the default client just to be sure, that clones the coordinates before using them for requests.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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uncleseano
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Re: Server Status Thread

Post by uncleseano »

loftar wrote:The problem appears to be fixed already. Ender found a bug in his client whereby it requested map-grids by Coord objects that are later modified, causing duplicates in the MCache request-queue. He fixed this, and I also added code in the default client just to be sure, that clones the coordinates before using them for requests.



NERRRRRRRDDD!
Kelody
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Joined: Wed Feb 05, 2014 8:38 pm

Re: Server Status Thread

Post by Kelody »

Has the server been laggy lately for others? The last 3-5 days I have noticed severe latency issues often. I don't know if it's my set-up, the amber client, or the server being less responsive.
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FerrousToast
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Re: Server Status Thread

Post by FerrousToast »

lol, server crashes as I'm chopping a yew tree so I can't drop my wood, I'm like hmmm what is going on. Check site. Well it claims it's still up. Log back in, could not connect to server :(

check again, site says server crashed.

XD I knew before the site did.

T.T those wood blocks... plz don't let them despawn...
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