I pay Sub for 2 accts. So yea, I am fine with it. To each their own.Lorefin wrote:Lol implying reset is a viable option. Imagine those who are paying for subscription = they log in and everything they paid and their spent time is gone. The world should last as long as possible, 2,3 years.
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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Discussion with J&L about how long the world will last
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Discussion with J&L about how long the world will last
All it has done is speed up end world qualities. Developed villages will have a bigger advantage. More than likely we will see an increase in violence with new weaponry and armors.
Should the world be reset? Not quite yet. However it has sped up the need to do so.
Should the world be reset? Not quite yet. However it has sped up the need to do so.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Discussion with J&L about how long the world will last
I agree on all of your points but I'd like to add that that was an inevitable outcome either way with current end-game design. Thus I disagree that it has sped up the need to reset and would rather say that it has sped up the need to implement meaningful end game changes. =)LadyV wrote:All it has done is speed up end world qualities. Developed villages will have a bigger advantage. More than likely we will see an increase in violence with new weaponry and armors.
Should the world be reset? Not quite yet. However it has sped up the need to do so.
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Discussion with J&L about how long the world will last
Well, considering that this situation has turned this world into a massive "experiment", then I say go crazy and start changing stuff radically at will with each passing update, this way you can test a lot of interesting stuff and learn a lot to develop the next world better, also this would keep us busy by having to constantly adapt to new rules and crazy scenarios.
![Trollface ¦]](./images/smilies/troll.gif)
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Discussion with J&L about how long the world will last
Im a bit concerned about how much the armor-class of all this new HIGH-Q Ore, when made into bars and then armor will impact the game. Pre-patch, Ive known people that only need to just pop a defense when a bear reached 2IP for its special attack, taking 0 damage to absolutely fucking everything. I wonder how retarded it is now? Thats the only thing that concerns me about this new Ore/Metal quality. In saying that, I dont know how much it scales.TeckXKnight wrote:I agree on all of your points but I'd like to add that that was an inevitable outcome either way with current end-game design. Thus I disagree that it has sped up the need to reset and would rather say that it has sped up the need to implement meaningful end game changes. =)LadyV wrote:All it has done is speed up end world qualities. Developed villages will have a bigger advantage. More than likely we will see an increase in violence with new weaponry and armors.
Should the world be reset? Not quite yet. However it has sped up the need to do so.
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sabinati
- Posts: 15527
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Re: Discussion with J&L about how long the world will last
It scales in the same ways things have always scaled?
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CaptainMidget
- Posts: 575
- Joined: Mon Aug 08, 2011 4:54 am
Re: Discussion with J&L about how long the world will last
Im unaware of how much things scale by though, Sab.sabinati wrote:It scales in the same ways things have always scaled?
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sabinati
- Posts: 15527
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Re: Discussion with J&L about how long the world will last
base * sqrt(q/10)
except you replace q with the relevant essence/substance/vitality
for armor, essence effects deflect, substance effects absorb, vitality effects wear
http://ringofbrodgar.com/wiki/Qualities
except you replace q with the relevant essence/substance/vitality
for armor, essence effects deflect, substance effects absorb, vitality effects wear
http://ringofbrodgar.com/wiki/Qualities
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Discussion with J&L about how long the world will last
The important points:
q40 = x2
q90 = x3
q160 = x4
q250 = x5
Top of the world was q40 and a bit up. Now I'd say (due to capping) we'll be sitting between q90 and q160.
Effectively, for top end factions at least, metal bonuses ~doubled with this event.
q40 = x2
q90 = x3
q160 = x4
q250 = x5
Top of the world was q40 and a bit up. Now I'd say (due to capping) we'll be sitting between q90 and q160.
Effectively, for top end factions at least, metal bonuses ~doubled with this event.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Discussion with J&L about how long the world will last
Hypothetical: I've been spending the entirety of the world grinding up my trees. I've finally gotten them up to quality 50, a pretty decent quality for that point in the world. Manage to make the highest quality smelter, tree planter pots, everything relating to fuel that I can. I spend time getting enough quantity to make some coal for smelting iron for a high quality anvil. Make some high quality steel for weapons armor using my best shit.sabinati wrote:as opposed to how it was previously, where it was exactly the same, with lower numbers? you mined some clay down there as well?rye130 wrote:I'm literally logged into the game doing nothing right now because I have no interest in doing anything. Having the entire quality system determined by what nodes you find mining made me completely lose interest in progressing. I think a lot of other players feel similarly.jorb wrote:I am not entirely sure what the effects of Cuck-Hombre will be, but I am interested to find out. It won't be ideal, but I'm not convinced it'll be all that bad either
Update comes out: gg all my shit is now wall grade. Sure I still have my quality nodes and tree seeds, but I could get q10 seeds up to that quality with new tree planter pots in like half the time probably.