A simple change that I think would make roads a bit more friendly for combat, without making it "safe"
When you teleport, you have 5 seconds on arrival in which you're immune to any attacks, but you can still be aggro'd.
This makes it so that if you get ambushed, there's a chance for the screen to load, but NOT a chance for you to just 'hearth away' before anyone can attack.
A simple (I presume) status would do the trick.
No one gets away safe, they're still grounded with the aggro No-Hearth, but nor do the ambushers get an unfair advantage by attacking during screen load.
Any problems with this?
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Lunarius_Haberdash
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Safer Roads: Immunity on arrival/waylaying.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Bowshot125
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Re: Safer Roads: Immunity on arrival/waylaying.
Would make it fair with loading screens.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Safer Roads: Immunity on arrival/waylaying.
That's the only thing I hoped to fix with this suggestion. 
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Safer Roads: Immunity on arrival/waylaying.
The attackers will always have an unfair advantage. But what can you. This should help a bit at least.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Neon14
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CaptainMidget
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Re: Safer Roads: Immunity on arrival/waylaying.
This'll be a dumb question, But how will defenses and "coin stacking" work within this 5 second period? If someones screen doesnt load for say, 3 seconds after using the TP (Which happens quite often to others) would it not be unfair for the attacker to already have defenses up?Lunarius_Haberdash wrote:A simple change that I think would make roads a bit more friendly for combat, without making it "safe"
When you teleport, you have 5 seconds on arrival in which you're immune to any attacks, but you can still be aggro'd.
This makes it so that if you get ambushed, there's a chance for the screen to load, but NOT a chance for you to just 'hearth away' before anyone can attack.
A simple (I presume) status would do the trick.
No one gets away safe, they're still grounded with the aggro No-Hearth, but nor do the ambushers get an unfair advantage by attacking during screen load.
Any problems with this?
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Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: Safer Roads: Immunity on arrival/waylaying.
The ambushers will always have an advantage but this change would move the fight from extremely to slightly unfair. I like it.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Safer Roads: Immunity on arrival/waylaying.
I would think that aggro'ing would be possible, but they would have an immediate cooldown of Base+Time left on Immunity StatusCaptainMidget wrote: This'll be a dumb question, But how will defenses and "coin stacking" work within this 5 second period? If someones screen doesnt load for say, 3 seconds after using the TP (Which happens quite often to others) would it not be unfair for the attacker to already have defenses up?
So if someone aggro's you immediately on being waylaid, they'd have (5 seconds + the base aggro) cooldown before they could initiate a move. The defender would just have the status delay.
Simple really.
Regarding the ambushers having the advantage? Yes my friend, that *IS* the point of an ambush after all.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.