Map reload

The worst monsters in the Hearthlands warp the fabric of space and time...
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Map reload

Post by shubla »

I think something should be done to it..
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
loftar
Posts: 9095
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Map reload

Post by loftar »

That the client uses more CPU while changing terrain is nothing new; building the map meshes does take some time. Comparing CPU use with and without the minimap updates, I can detect no particularly noticable difference, so I'm pretty sure it is just as it used to be as far as the default client is concerned. The flashing is a custom-client issue, and given the bug that Ender recently found (and fixed) in his client, there may have been reason to believe that the problem was much worse on it, and perhaps other custom clients that did the same thing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Kelody
Posts: 253
Joined: Wed Feb 05, 2014 8:38 pm

Re: Map reload

Post by Kelody »

I use almost exclusively amber client, so not sure if it's the same in the default client. If leveling using survey it shoots CPU/GPU use to max. I think it's more a java inefficiency than the program itself.

Return to “Bugs”