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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Map reload
I think something should be done to it..

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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Map reload
That the client uses more CPU while changing terrain is nothing new; building the map meshes does take some time. Comparing CPU use with and without the minimap updates, I can detect no particularly noticable difference, so I'm pretty sure it is just as it used to be as far as the default client is concerned. The flashing is a custom-client issue, and given the bug that Ender recently found (and fixed) in his client, there may have been reason to believe that the problem was much worse on it, and perhaps other custom clients that did the same thing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Map reload
I use almost exclusively amber client, so not sure if it's the same in the default client. If leveling using survey it shoots CPU/GPU use to max. I think it's more a java inefficiency than the program itself.