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RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: Cuck-Hombre
my ql 100 cooked cock would disagree. 
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Cuck-Hombre
Pretty sure hunger % does scale. Invisibly, but you can't get 0% hunger despite having 100% hunger reduction on the table.Robben_DuMarsch wrote:What I like:
Less of a gap between those with the best metals and and the more casual mining groups
What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.
Still disagree that farming is trivialized. Stats still matter, and metal has little impact on stat gain. It exists, but even at q1k it still wouldn't outweigh the need for the rest.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Cuck-Hombre
Robben_DuMarsch wrote: What I dislike:
OP Symbel, eat food all day every day. Hunger % can't scale.
Animals and most content is largely trivialized.
Tell me about it
The fact that people can eat at 300% forever now without feeling bad about wasting potential feps since no bonus makes it hell
Because now I've gotta cook tenfold what I used to
On the bright side, stats for days?
Also, hunger does scale. I believe hunger bonusses only stack multiplicatively. Though I've got a table that's at 3% total hunger mod, you can eat nearly 100 items before you gain 1%
Queen of a cold, dead land. Caretaker of the sprucecaps.
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snuby
- Posts: 111
- Joined: Sat Jan 29, 2011 1:03 pm
Re: Game Development: Cuck-Hombre
Yeah, 200% hunger level with 200%+ tables is kinda insane.
Or if you have a non ending food/symbels suply, eating at 90% hunger level is literally insane.
Still dunno how food satiation can influence this.
Or if you have a non ending food/symbels suply, eating at 90% hunger level is literally insane.
Still dunno how food satiation can influence this.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Cuck-Hombre
The satiation penalties decrease FEP gains from specific foods just like the overall hunger bonus/penalty does. They won't really come into effect until you have to start eating a ton of food for just one point (somewhere around 1000?) or are trying to exclusively push one stat with the same foods over and over again.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Cuck-Hombre
snuby wrote: Still dunno how food satiation can influence this.
Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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snuby
- Posts: 111
- Joined: Sat Jan 29, 2011 1:03 pm
Re: Game Development: Cuck-Hombre
Archiplex wrote: Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Cuck-Hombre
Yes, with the new symbel items you can easily eat enough to make a palibasher in a single day, with a fresh alt.snuby wrote:Archiplex wrote: Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Development: Cuck-Hombre
here it comes again, why you guys willingly ignore the time required to make all the food and the production line at a secure base...Archiplex wrote:Yes, with the new symbel items you can easily eat enough to make a palibasher in a single day, with a fresh alt.snuby wrote:Archiplex wrote: Satiation is literally irrelevant.
It's so miniscule and regens too fast, it's not even worth caring about.
This is what I was afraid of. So in theory you can make a palibasher in 1 day? Maybe 2 or 3 days for LP cost of skills.
thought this influence was known enough, it probably needs fix here and there, but would you stop acting like its something new?
i remember a big table nerf in w3, seeing a big nerf in the mid world isnt at all new either.
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snuby
- Posts: 111
- Joined: Sat Jan 29, 2011 1:03 pm
Re: Game Development: Cuck-Hombre
I said in theory. Of course you need a very well organised machine to produce palibashers. And not everyone played in w3.Tonkyhonk wrote: here it comes again, why you guys willingly ignore the time required to make all the food and the production line at a secure base...
thought this influence was known enough, it probably needs fix here and there, but would you stop acting like its something new?
i remember a big table nerf in w3, seeing a big nerf in the mid world isnt at all new either.