Kidnap your foes.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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maze
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Re: Kidnap your foes.

Post by maze »

:oops: idk about you guys but I've kidnap aloud of people in past worlds, I tell em death or follow us. once their at our city I tell em to remake their fire.
But working out a real system would be hard, I do see.
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Sevenless
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Re: Kidnap your foes.

Post by Sevenless »

maze wrote::oops: idk about you guys but I've kidnap aloud of people in past worlds, I tell em death or follow us. once their at our city I tell em to remake their fire.
But working out a real system would be hard, I do see.
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Sebthegrand
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Re: Kidnap your foes.

Post by Sebthegrand »

So the main problem seems to be that fact that if kidnapped you cant spawn your new char at your kidnapped chars hearth fire. Couldn't there be a option to simply commit suicide while tied up? That would fix the problem and no longer be "denying" players the right to play the game.
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MightySheep
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Re: Kidnap your foes.

Post by MightySheep »

burgingham wrote:Denying someone to play the game is worse than killing them.
Isn't that choice entirely up to the person who is being held hostage? They could live as slave or die / create new char.

I think most people would rather live than lose their characters.
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jorb
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Re: Kidnap your foes.

Post by jorb »

As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
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Sebthegrand
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Re: Kidnap your foes.

Post by Sebthegrand »

jorb wrote:As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
Im sure there could be a way to ensure its not, i for one would rather tie up a thief i ko'd and leave him in a field far away instead of killing him so he at least doesn't get my murder scents. :)
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Sebthegrand
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Re: Kidnap your foes.

Post by Sebthegrand »

MightySheep wrote:
burgingham wrote:Denying someone to play the game is worse than killing them.
Isn't that choice entirely up to the person who is being held hostage? They could live as slave or die / create new char.

I think most people would rather live than lose their characters.
I know i would, i would give pretty much all my curios and such for my characters return
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Tonkyhonk
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Re: Kidnap your foes.

Post by Tonkyhonk »

would you actually subscribe to a game to play the abducted?
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Archiplex
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Re: Kidnap your foes.

Post by Archiplex »

jorb wrote:As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
Allow an option to suicide at all points as a failsafe
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GustawoVegas
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Re: Kidnap your foes.

Post by GustawoVegas »

Tonkyhonk wrote:would you actually subscribe to a game to play the abducted?
would you actually subscribe to a game to be permanently killed?

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