If that was the case, it would be practically a one-time injection of money into J&Ls pockets, which by the way I don't think is bad. But it stills smells of P2W to me. As you stated, we already have the gametime tokens. "Full and unlimited Gameplay" - that's what's written in the store section. As long as I have Play time/subscription on my account, I shouldn't be made to make additional purchases to enjoy my playing to the fullest. Anyway, trading needs to be tweaked to introduce something like this.molenga wrote: Well, if it can be bought from the store as a token, akin to gametime tokens, then it could be traded with the crafters for their goods, as was previously stated.
Sure, it is a bit p2w, but so is trading gametime tokens for ingame items isn´t it?
These marks would then give a permanent upgrade to the character that used it, therefore a crafter would only need 1, unless he dies.
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: New store item: Crafter's mark
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: New store item: Crafter's mark
I would say its not p2w as the functionality of an item with or without a mark is identical.

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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: New store item: Crafter's mark
Yeah, it is not like the mark would add stats or buffs to the item._Gunnar wrote:I would say its not p2w as the functionality of an item with or without a mark is identical.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New store item: Crafter's mark
While I think that the idea has some merit, I'm not sure if this should be in the store.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: New store item: Crafter's mark
You have access to full and unlimited _gameplay_. This, like the sketchbook, doesn't qualify as gameplay but more as aesthetics and superfluous additions. Being that it would fall along the same line it would make sense it would also have a semi-rare method of making it in-game, much like the sketchbook - thereby still being part of gameplay, albeit easy to purchase.Asgaroth22 wrote: If that was the case, it would be practically a one-time injection of money into J&Ls pockets, which by the way I don't think is bad. But it stills smells of P2W to me. As you stated, we already have the gametime tokens. "Full and unlimited Gameplay" - that's what's written in the store section. As long as I have Play time/subscription on my account, I shouldn't be made to make additional purchases to enjoy my playing to the fullest. Anyway, trading needs to be tweaked to introduce something like this.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17