Kidnap your foes.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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abt79
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Location: looking for black coal, completely in vein

Re: Kidnap your foes.

Post by abt79 »

Hog-tying animals and people would be pretty great.

Subdued without killing them.


That said, what player would still want to play if they were tied up and captured with no hope of escape?

There would have to be some stamina draining "Break free" option, be it destroying jailbars or breaking free of ropes.
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Tonkyhonk
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Re: Kidnap your foes.

Post by Tonkyhonk »

GustawoVegas wrote:
Tonkyhonk wrote:would you actually subscribe to a game to play the abducted?
would you actually subscribe to a game to be permanently killed?
yeah. if i mind dying, im not here. i can hardly understand how some people find begging for life in game any better.
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Sebthegrand
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Re: Kidnap your foes.

Post by Sebthegrand »

Archiplex wrote:
jorb wrote:As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
Allow an option to suicide at all points as a failsafe
Precisely :)
Tamalak
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Joined: Sun Feb 20, 2011 12:31 am

Re: Kidnap your foes.

Post by Tamalak »

I like this idea, or really any idea that encourages anything other than murder to a weaker or vanquished foe.

Robbing, kidnapping, expelling.. the stakes need to be a bit lower and the rewards for defeating someone without killing them generous.

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