Hog-tying animals and people would be pretty great.
Subdued without killing them.
That said, what player would still want to play if they were tied up and captured with no hope of escape?
There would have to be some stamina draining "Break free" option, be it destroying jailbars or breaking free of ropes.
-
abt79
- Posts: 1629
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
-
Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Kidnap your foes.
yeah. if i mind dying, im not here. i can hardly understand how some people find begging for life in game any better.GustawoVegas wrote:would you actually subscribe to a game to be permanently killed?Tonkyhonk wrote:would you actually subscribe to a game to play the abducted?
-
Sebthegrand
- Posts: 133
- Joined: Fri Nov 29, 2013 9:08 pm
Re: Kidnap your foes.
PreciselyArchiplex wrote:Allow an option to suicide at all points as a failsafejorb wrote:As long as kidnapping isn't worse than death I don't necessarily mind being able to capture folks.
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Kidnap your foes.
I like this idea, or really any idea that encourages anything other than murder to a weaker or vanquished foe.
Robbing, kidnapping, expelling.. the stakes need to be a bit lower and the rewards for defeating someone without killing them generous.
Robbing, kidnapping, expelling.. the stakes need to be a bit lower and the rewards for defeating someone without killing them generous.