What happens if the claim doesnt cover the whole village, if you step off the claim inside the wall, can you commit crimes again?jorb wrote:It's certainly something we want to work with, yes.RedKGB wrote:Now with this, should we be looking for different forms of seige engines coming to the game soon?
I can add that it becomes a lot easier to think about that matter when it is decoupled entirely from the question of peaceful interactions.
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overtyped
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Re: Game Development: Castles in the Sand
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jorb
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Re: Game Development: Castles in the Sand
Again, nothing has changed if you were raiding "legit". You're basically complaining that a bunch of cheesy 'sploits are no more.ChildhoodObesity wrote:its not a positive change this is v dumb jorb y wud u do this!!!!!!11
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Chebermech
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Re: Game Development: Castles in the Sand
If you dig through enemy mine, and go up to the surface to find a brick wall / palisade with open gates, does that count as entering the village as a visitor instead of a raider?
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InfernoI
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Re: Game Development: Castles in the Sand

Stone tower building requirements.
Last edited by InfernoI on Thu Nov 12, 2015 2:45 am, edited 1 time in total.
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jorb
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Re: Game Development: Castles in the Sand
We can't design away stupidity entirely. If you let people in you should, indeed, make sure that your layout has integrity.overtyped wrote:What happens if the claim doesnt cover the whole village, if you step off the claim inside the wall, can you commit crimes again?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ChildhoodObesity
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Re: Game Development: Castles in the Sand
stealing keys is very legit and towns with plots are nearly impossible to raid nowjorb wrote:Again, nothing has changed if you were raiding "legit". You're basically complaining that a bunch of cheesy 'sploits are no more.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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overtyped
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Re: Game Development: Castles in the Sand
TBH, a change this huge should be a restart, not that I would like that.jorb wrote:We can't design away stupidity entirely. If you let people in you should, indeed, make sure that your layout has integrity.overtyped wrote:What happens if the claim doesnt cover the whole village, if you step off the claim inside the wall, can you commit crimes again?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jorb
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Re: Game Development: Castles in the Sand
...? Yes? If you pass through a claimed gate then you, sir, are a visitor.Chebermech wrote:If you dig through enemy mine, and go up to the surface to find a brick wall / palisade with open gates, does that count as entering the village as a visitor instead of a raider?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Castles in the Sand
Yes, but that being said, you should perhaps hold off on giving master keys to strangers in case we change this mechanic. ^^Kelody wrote:Does that mean stealing a master key is no longer a ticket to plunder?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Drevar
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Re: Game Development: Castles in the Sand
If a master key is stolen, and you stand outside the gate, not on the claim, can you change the lock?
edit..Also is the mechanic directional? Like if you pass through a reversed gate (normally exiting) does this still function?
edit..Also is the mechanic directional? Like if you pass through a reversed gate (normally exiting) does this still function?
Last edited by Drevar on Thu Nov 12, 2015 2:48 am, edited 1 time in total.