In case one has the key the gate would have be passable already, but now one can't let others in with a slave anymore (since leaving with it might supress the debuff, entering won't). Any other consequences you (or anone else here) sees?loftar wrote:Considering possible unintended consequences?Granger wrote:What is holding you back?
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Granger
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Re: Game Development: Castles in the Sand
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
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Re: Game Development: Castles in the Sand
They would still get the Visitor buff, but since they do not commit crimes against the village while partied, it will not prevent them from doing things. The Visitor debuff only prevents actions that would actually leave scents.Endora wrote:If you invite someone to a party, and you are oathed into that village, does it still give permissions as usual?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Castles in the Sand
Indeed. Actually gaining and betraying trust is still as possible as it ever was.loftar wrote:Also, let me just say that I'm not exactly sure that this has disabled all possible ways of infiltration. I'm sure you guys will be able to think of something. ^^
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Castles in the Sand
Certainly, I agree that it seems fairly safe; I just generally don't like rushing these kinds of changes. We'd like to see the consequences of this change first. Little by little. :)Granger wrote:In case one has the key the gate would have be passable already, but now one can't let others in with a slave anymore (since leaving with it might supress the debuff, entering won't). Any other consequences you (or anone else here) sees?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Endora
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Re: Game Development: Castles in the Sand
Excellent, there is going to be a very unhappy village tonight.loftar wrote:They would still get the Visitor buff, but since they do not commit crimes against the village while partied, it will not prevent them from doing things. The Visitor debuff only prevents actions that would actually leave scents.Endora wrote:If you invite someone to a party, and you are oathed into that village, does it still give permissions as usual?
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barra
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Re: Game Development: Castles in the Sand
Why is raiding-by-subterfuge something that needed to be designed out of the game?jorb wrote:Radical concept, ain't it?Oddity wrote:> You can no longer raid anyone unless you wall-bash
Wow.
loftar wrote:You do appear to need a good trolling.
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Kinglazy
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Re: Game Development: Castles in the Sand
Can we get more buildings with functionality? All those buildings seems to be just more storage and bragging rights.
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jorb
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Re: Game Development: Castles in the Sand
Because what you call subterfuge is actually just what passes for raiding under a generally broken paradigm? If anything we should, and can now, focus on adding more meaningful sieges.barra wrote:Why is raiding-by-subterfuge something that needed to be designed out of the game?
Gaining and betraying trust is still possible.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Amanda44
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Re: Game Development: Castles in the Sand
You don't know how much I've been wanting to put a spiders web in my cellar! And, as it happens I'm just building a new mansion, so, yay!Cellars built after this patch should have walls.
Also like the new tower building.
As for the open gates thing, I'm not leaving my gates open until you come up with an eviction plan.
Em is like some sort of night owl, lol, it's quite hard to be on at the same time as her when I have to get up early, but we really should sort it out and set a date, I'm looking forward to visiting.DaniAngione wrote:I love this patch so much.
Where is Em and Amanda? - you two are late for tea already!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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DaniAngione
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Re: Game Development: Castles in the Sand
Oooooh, I smell Red Weddings.jorb wrote:Yes. Don't visit places you don't trust. Good rule of thumb in life in general.Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
It would be cool if 'Bread & Salt' was added as a food item. Giving it to a visitor will protect it from claim owner/villagers attacks
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín