You can pursue through the gate.overtyped wrote:What happens if u aggro someone, then they run inside their gate? Does aggro stop?
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jorb
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Re: Game Development: Castles in the Sand
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Astarisk
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Re: Game Development: Castles in the Sand
edit: messed up forum stuff
Last edited by Astarisk on Thu Nov 12, 2015 3:21 am, edited 1 time in total.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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tiarali
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Re: Game Development: Castles in the Sand
lol. Don't have a problem with the update, just think the timing's funny. I've got a newish character and I've been doing some heavy terraforming. I've got huuuuge... piles of earth, and I was thinking, oh soon I'll be able to have lots of glass! And, now, I'm not. Oh well, guess I"ll have to plant lots of trees instead 
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venatorvenator
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Re: Game Development: Castles in the Sand
Is this correct?
. I enter a walled claim as a visitor and I'm attacked. I am able to attack back and kill them after being aggroed, but I am not able to aggro first.
. We can still commit crimes in a claim if we enter through wall breaches or mineholes.
. We can't shoot arrows from towers.
. Towers have the same soak as a brickwall.
. I enter a walled claim as a visitor and I'm attacked. I am able to attack back and kill them after being aggroed, but I am not able to aggro first.
. We can still commit crimes in a claim if we enter through wall breaches or mineholes.
. We can't shoot arrows from towers.
. Towers have the same soak as a brickwall.
Xcom wrote:Most good things last only a short time
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RedKGB
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Re: Game Development: Castles in the Sand
Will future versions allow you to add defense items to towers?
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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loftar
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Re: Game Development: Castles in the Sand
Yes.venatorvenator wrote:. I enter a walled claim as a visitor and I'm attacked. I am able to attack back and kill them after being aggroed, but I am not able to aggro first.
. We can still commit crimes in a claim if we enter through wall breaches or mineholes.
. We can't shoot arrows from towers.
No, the tower soaks 60, while the brickwall soaks 70.venatorvenator wrote:. Towers have the same soak as a brickwall.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
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Re: Game Development: Castles in the Sand
Important question:loftar wrote:Only creating a fighting relation is a crime, so as long as you have one open, the Visitor buff does not affect it, and you can go on doing whatever you were already doing.overtyped wrote:What happens if u aggro someone, then they run inside their gate?
If I'm inside the claim and the person is outside the claim, can they aggro me? Because if someone just tells me they want to visit and I say "ok, let me open for you" what prevents them from aggroing as soon as I open and THEN entering?
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
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Re: Game Development: Castles in the Sand
Nothing. They can indeed do that.DaniAngione wrote:Because if someone just tells me they want to visit and I say "ok, let me open for you" what prevents them from aggroing as soon as I open and THEN entering?
You could probably close the gate again just as quickly, though. You could probably also "hide" behind the wall until they're inside the gate.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Castles in the Sand
Indeed. There is still plenty of room for interesting backstabs here.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Castles in the Sand
I'd like to say yes, but we have no timetable, or even concrete plans, or anything like that.RedKGB wrote:Will future versions allow you to add defense items to towers?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose