Announcements about major changes in Haven & Hearth.
Redell
Posts: 258 Joined: Thu Aug 20, 2009 6:38 am
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by Redell » Thu Nov 12, 2015 5:01 am
maze wrote: no, this is how a spy would get into your village and we have the same problem all over again.
Edit: derp I read that wrong. Aye, if someone aggro your buddy he should aggro your hole party.
Explain how a party defending each other from a single villager attacking them allows spies into a village.
edit: Saw your edit
Last edited by Redell on Thu Nov 12, 2015 5:04 am, edited 2 times in total.
LadyGoo
Posts: 2767 Joined: Sat Jul 09, 2011 9:06 am
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by LadyGoo » Thu Nov 12, 2015 5:03 am
maze wrote:
no, this is how a spy would get into your village and we have the same problem all over again.
Then they should make it so any character with scents (include assault, exclude trespassing) would be open for attacks.
maze
Posts: 2819 Joined: Sat Mar 27, 2010 3:15 am
Location: Canada
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by maze » Thu Nov 12, 2015 5:03 am
Redell wrote: maze wrote: no, this is how a spy would get into your village and we have the same problem all over again.
Explain how a party defending each other from a single villager attacking them allows spies into a village.
thoguht you ment party villager to attack villager
Redell
Posts: 258 Joined: Thu Aug 20, 2009 6:38 am
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by Redell » Thu Nov 12, 2015 5:04 am
maze wrote: Redell wrote: maze wrote: no, this is how a spy would get into your village and we have the same problem all over again.
Explain how a party defending each other from a single villager attacking them allows spies into a village.
thoguht you ment party villager to attack villager
And I fixed it while you typed this reply.
maze
Posts: 2819 Joined: Sat Mar 27, 2010 3:15 am
Location: Canada
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by maze » Thu Nov 12, 2015 5:06 am
We got one hell of a thing going here, lets be friends
J&L will have to come up with a pretty hardcore system for kingdoms now~
But I would like it to be really really refind
Granger
Posts: 9255 Joined: Mon Mar 22, 2010 2:00 pm
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by Granger » Thu Nov 12, 2015 5:06 am
LadyGoo wrote: maze wrote:
no, this is how a spy would get into your village and we have the same problem all over again.
Then they should make it so any character with scents (include assault, exclude trespassing) would be open for attacks.
That sounds reasonable at first glance.
Should you be a criminal you should hide away and not stand in the open...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Oddity
Posts: 1983 Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia
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by Oddity » Thu Nov 12, 2015 5:10 am
DaniAngione wrote: Oddity wrote:
No, but it was all we had. Now there is no raiding in your "PvP anywhere" game.
Oh, and when you one-hit a spruce cap that was working outside with your big steel sword and armor to get inside their claim, did you call it PvP? lol
Yes
jadamkaz wrote: ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a
troll
DaniAngione
Posts: 1791 Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands
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by DaniAngione » Thu Nov 12, 2015 5:13 am
Oddity wrote: -image-
Lmao.
I actually laughed at that, good job
W16 ???
W15 Lame road-builder of
Eyjafjallajökull
W14 Proud defender of
Kakariko Village
W13 Sporadic member of
Ravka
W12 Occasional member of
Lake Town
W11 Inactive member of
Yggdrasill
W10 King of
The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of
New Thotoshire
W7 Lawspeaker of
Esteldín
Archiplex
Posts: 1362 Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies
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by Archiplex » Thu Nov 12, 2015 5:20 am
Wait, you're telling me towers were implemented
But I can't climb to the top and rain down arrows on my foes?
Jorb why do you hate us archers ;-;
Queen of a cold, dead land. Caretaker of the sprucecaps.
_Gunnar
Posts: 1430 Joined: Thu Dec 22, 2011 1:15 pm
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by _Gunnar » Thu Nov 12, 2015 5:34 am
Nice, a very elegant update. Look forward to testing some stuff tomorrow.