Lunarius_Haberdash wrote:GustawoVegas wrote:Yes, exactly. Don't want infiltrator to steal your key? Don't tell him where master key is, keep it in safe place, be sure that you know where master key is at all times. Make 10 000 other master keys and place them everywhere.
As a victim of an infiltrator, I am *still* down with this idea, the ability to open for everyone to include intrigue as a viable option. Also, if you happen to obtain a master key during a kill, the ability to open it for raiding.
Seriously, this is a good idea for keeping intrigue a viable option in its previous form, and all it requires on the part of the village owners is a little care.
So the system would have no purpose other than punishing players who do not understand yet exactly how the game mechanics work? Terrible idea.