How come we don´t have spears? They are much more primitive to craft than a bow, not to mention a sword, they could be made either from stone or metal.
Also, blunt weapons such as maces and morning stars.
Im not sure exactly what the characteristics of such weapons should be in-game, but blunt weapons have been notorious for being used to kill heavily armored knights by bashing the enemy in the head untill he falls dead or KO´d.
The spear could be used while riding a horse perhaps to allow mounted combat? It would also be the ultimate anti-calvary weapon, as it has been in medieval times.
These could be used to introduce both mounted combat and some new armor-piercing weapons to deal with the massive increase in metal q that will sooner or later may result in ridiculously overpowered armor in relation to weapons.
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jorb
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Re: New weapons that should get added!
I concur.
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molenga
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Re: New weapons that should get added!
jorb wrote:I concur.
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LittleJohn
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Re: New weapons that should get added!
LittleJohn wrote:
Loftjorbs pls, i am waiting for crossbows, maces, pikes, pitch ditches, moat, siege towers, mangonels, catapults, trebuchets ( with cow as missiles! ) and mantlets!
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abt79
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Re: New weapons that should get added!
Crossbows that can be shot quickly but then must be reloaded for a long period of time would be pretty sweet.LittleJohn wrote:LittleJohn wrote:
Loftjorbs pls, i am waiting for crossbows, maces, pikes, pitch ditches, moat, siege towers, mangonels, catapults, trebuchets ( with cow as missiles! ) and mantlets!
Besides that, a wood club made of blocks, a blunt "crush" attack that the club or a sledgehammer could use, and spears are probably worth adding.
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LittleJohn
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Re: New weapons that should get added!
Yeah, different types of weapons along with new maneuvers is a good idea.
Inspired, I decided to share with you some of my ideas.
Weapon parts :
Wooden Handle - for some weapons
3 block of wood
1 leather
Long Handle - for polearms
8 block of wood
3 leather
1 bone glue
Metal handle - for metal weapons
2 bar of hard metal
2 leather
Ideas for weapons :
Club - simple blunt weapon
6 block of wood
Wooden handle
Heavy, blunt
Mace - metal blunt weapon
3 bars of hard metal
Wooden handle
Heavy, blunt, metal
Long-bearded axe - advanced metal weapon
4 bar of wrought iron
1 bar of steel
Metal handle
Heavy, edged
Atgeir - viking polearm
4 bar of steel
2 bar of wrought rion
Long Handle
Polearm, metal, pierce
(sledgehammer should be weapon too as blunt )
Attack Maneuvers:
Smash his face.
Weight: Melee
Requires: heavy, blunt
Initiative points: 1 + 3
Type: sweeping
Damage: according to weapon
Grievous damage: 5%
Cooldown: 40-60
Gungnir Destiny (Gungnir - Old Norse "swaying one") spear of the god Odin.
Weight: Meele
Requires: polearm, metal, pierce
Initiative points: 4+2
Type: striking
Damage: According to weapon
Grievous damage: 30%
Cooldown: 60-80
Has always 50% chance to hit. When miss, Cooldown doubles.
Piercing Thrust
Weight: Meele
Requires: pierce
Initiative points: 2+2
Type: oppressive.
Damage: According to weapon
Grievous damage: 20%
Cooldown: ?
Ignore 25% of armor.
Blocks:
Shiny armor
Weight: ql of armor
Requires: iron armor
Initiative points : 0
Type:
Cooldown: ?
Duration: ?
You shall not hit.
Weight: meele * 1/2
Requires: two weapons
Initiative points: 4
Type: striking, oppressive.
Cooldown: ?
Duration: ?
Hmmmm, so now I looked at what I wrote, and I came to the conclusion that maybe it is too complicated for Hafen. It might be worth considering for simplification ...
Anyway, I have some idea, maybe something will come to mind me enough sense to write.
What do you think about it? Feel free to comment and share your ideas!
Inspired, I decided to share with you some of my ideas.
Weapon parts :
Wooden Handle - for some weapons
3 block of wood
1 leather
Long Handle - for polearms
8 block of wood
3 leather
1 bone glue
Metal handle - for metal weapons
2 bar of hard metal
2 leather
Ideas for weapons :
Club - simple blunt weapon
6 block of wood
Wooden handle
Heavy, blunt
Mace - metal blunt weapon
3 bars of hard metal
Wooden handle
Heavy, blunt, metal
Long-bearded axe - advanced metal weapon
4 bar of wrought iron
1 bar of steel
Metal handle
Heavy, edged
Atgeir - viking polearm
4 bar of steel
2 bar of wrought rion
Long Handle
Polearm, metal, pierce
(sledgehammer should be weapon too as blunt )
Attack Maneuvers:
Smash his face.
Weight: Melee
Requires: heavy, blunt
Initiative points: 1 + 3
Type: sweeping
Damage: according to weapon
Grievous damage: 5%
Cooldown: 40-60
Gungnir Destiny (Gungnir - Old Norse "swaying one") spear of the god Odin.
Weight: Meele
Requires: polearm, metal, pierce
Initiative points: 4+2
Type: striking
Damage: According to weapon
Grievous damage: 30%
Cooldown: 60-80
Has always 50% chance to hit. When miss, Cooldown doubles.
Piercing Thrust
Weight: Meele
Requires: pierce
Initiative points: 2+2
Type: oppressive.
Damage: According to weapon
Grievous damage: 20%
Cooldown: ?
Ignore 25% of armor.
Blocks:
Shiny armor
Weight: ql of armor
Requires: iron armor
Initiative points : 0
Type:
Cooldown: ?
Duration: ?
You shall not hit.
Weight: meele * 1/2
Requires: two weapons
Initiative points: 4
Type: striking, oppressive.
Cooldown: ?
Duration: ?
Hmmmm, so now I looked at what I wrote, and I came to the conclusion that maybe it is too complicated for Hafen. It might be worth considering for simplification ...
Anyway, I have some idea, maybe something will come to mind me enough sense to write.
What do you think about it? Feel free to comment and share your ideas!
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shubla
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- Location: Finland
Re: New weapons that should get added!
More weapons and armours would be very cool. So people wouldnt always wear 100% same gear.

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venatorvenator
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Re: New weapons that should get added!
More than different weapons, I think a good addition would be moves exclusive to each weapon, with different colors and stats as weight.
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: New weapons that should get added!
Well, I think that is pretty much implied, as it would be quite weird to use chop with a spear!venatorvenator wrote:More than different weapons, I think a good addition would be moves exclusive to each weapon, with different colors and stats as weight.
