VISITOR UPDATE: How has your Haven life changed?

General discussion and socializing.
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Amanda44
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by Amanda44 »

Well, it's probably not going to change my game, I haven't left my gates open and can't think of any reason why I would even want to, I don't really want random ppl walking around my village, lol, it won't make any difference to having visitors as I've only ever let ppl into my base/village that I trust 100% and given them full perms ... unless it's for trading, (which no longer applies in the same way) but then they have been enclosed in a brickwall and, again, I only trade at mine with ppl I trust, which has always worked out just fine. :)

I see this more as being advantageous to bigger villages though, which is the intention and there are some I would like to visit if this takes off and ofc for trading, if there end up being any traders who trade in in-game goods.

I think if I had a large village, nicely laid out that I was proud of and wanted to show off, like my w7 village in legacy, then I may be tempted to leave the outer gates open ... tbh I'm not sure, a hermitage is more personal than a village in that kind of way, it feels a bit like me leaving my front door at home open ...
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Aperson
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by Aperson »

Wisp wrote:I'm still a hermit with no walls
It is nice to rest your weary bones from time to time. It is nice to lay down your burdens. It is nice to have a seat.
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jordancoles
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by jordancoles »

The system needs some fine tuning aswell

My farmer has full rights to my pclaim, but if I do something like enter my animal pen for example (which is a stick fence) I am given the visitor's status

It looks like only the pclaim owner benefits from this change because even people with full rights are given the visitor buff

This means that even if someone wanted to let a person inside and attack them, only the pclaim owner themselves would be able to fight
This means any attack against a person visiting would be a 1v1 (not the worst thing in the world, but also not sure if intended)
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ChildhoodObesity
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by ChildhoodObesity »

they should just fukn get rid of this stupid idea its so senseless
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boshaw
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by boshaw »

It has allowed me to more readily make new and improved vaults based off how the mechanics work.
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ChildhoodObesity
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by ChildhoodObesity »

boshaw wrote:It has allowed me to more readily make new and improved vaults based off how the mechanics work.
thats a sweet cat bobo
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Lunarius_Haberdash
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by Lunarius_Haberdash »

Frankly the idea could have been better implemented with a new authority object, or with an upgrade/modification to existing ones... But I think the point is they didn't want us to be able to arbitrarily invoke protections over broad areas, just inside walls.

I approve of it, but was suspecting we'd run into issues like that mentioned by Mr "My farmer gets visitors status inside the cow pen"
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Teleskop
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by Teleskop »

It didnt beacuse no one visits me :( :(
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rye130
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by rye130 »

bmjclark wrote:Nothing has changed. Still won't leave my gate open because there's probably numerous bugs to get around the debuff and i dont really want to be the first to find out. The only change i've seen so far is that now i have a bugged visitor buff that won't go away :lol:
I'm up to two bugged visitor debuffs, can't wait to see how high I can get it!
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overtyped
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Re: VISITOR UPDATE: How has your Haven life changed?

Post by overtyped »

LadyGoo wrote: No-one I know is planning to build any social space/trading ports yet.
It's called brodgar, Ladygoo ;)
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