Farming: Fertilizers

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Kelody
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Re: Farming: Fertilizers

Post by Kelody »

DaniAngione wrote:What's what this testing thing I see a lot of fuss about?

I just plant, harvest and replant and quality is steadily growing side by side with my farming skill. :shock: Is there anything I'm missing? :oops:
If you inspect the first crop you plant, you can see if it's quality is going up or down. If you're farming skill is high enough, chances are quality will go up faster than it goes down, but testing can get gains of 10+ quality in 3 generations. It also allows very small batches to be ramped up quickly.
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Sevenless
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Re: Farming: Fertilizers

Post by Sevenless »

LadyGoo wrote:
Peonaz3 wrote:Division between noobs struggling to tame animals, and developed villages will grow even bigger. New players will develop relatively slower too, they already waiting long days to gather 10 straw for beehive..
Well, the system could be changed in a way that fertilization would be something optional (removing the unfertilized land part) or you could maxe compost bins to actually produce the compost without need in animals. As the OP stated, getting +4 should be a bit unlikely. And noobs cannot catch up with bigger villages anyways.
I'm thinking more like LadyGoo here. I never really liked the idea of manure collection just because animals and their pathing AI stuff makes them tedious to collect from for the most part.
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Grable
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Re: Farming: Fertilizers

Post by Grable »

This just sounds like more work.
Badich
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Re: Farming: Fertilizers

Post by Badich »

It is.
The more you work the more you get.
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Grable
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Re: Farming: Fertilizers

Post by Grable »

Badich wrote:It is.
The more you work the more you get.
Wow you don't say. Listen, some of us like to keep up with other players without having to play 24/7.
Badich
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Re: Farming: Fertilizers

Post by Badich »

Grable wrote: Wow you don't say. Listen, some of us like to keep up with other players without having to play 24/7.
Play as you wish you will lose nothing. What is a problem? :)
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jorb
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Re: Farming: Fertilizers

Post by jorb »

I like fertilizers as a byproduct of animals, but I am leery about adding more work per crop tile. Dung heaps which nearby crops can draw from automatically, or some such, could be cool, however.
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Avu
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Re: Farming: Fertilizers

Post by Avu »

Make them beehive like maybe? But with different effect that speed.
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