More medicine please.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Teleskop
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Re: More medicine please.

Post by Teleskop »

Maybe hemp oil to help in healing process? :x
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Lunarius_Haberdash
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Re: More medicine please.

Post by Lunarius_Haberdash »

Peonaz3 wrote:Back in these times people had no clue about bacterias causing infections.. whole that gauze boiling process would feel just.. weird and out of place. :roll:
You are partially correct, they really didn't. HOWEVER, they did have processes based on incorrect observations/assumptions that helped things heal.

It's funny how often good medicine came out of bad ideas.
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Peonaz3
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Re: More medicine please.

Post by Peonaz3 »

That's bit OT, don't want to sound like ass, but out of historical curiosity

I've never heard that people in medieval ages treated wounds with gauzes first of all.

Now you suggest to boil used gauze? Isn't this something only 1700-1800's thing, times when people was blowing each other with cannons and muskets?

It would be nice if you provide some sources

Gauze do exist in Haven game (which is focusing on medieval age, like 600-900 AD), and let it be. But 2 non-senses on top of each other, is weird and too much, IMO.
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Cajoes
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Re: More medicine please.

Post by Cajoes »

Peonaz3 wrote:That's bit OT, don't want to sound like ass, but out of historical curiosity

I've never heard that people in medieval ages treated wounds with gauzes first of all.

Now you suggest to boil used gauze? Isn't this something only 1700-1800's thing, times when people was blowing each other with cannons and muskets?

It would be nice if you provide some sources

Gauze do exist in Haven game (which is focusing on medieval age, like 600-900 AD), and let it be. But 2 non-senses on top of each other, is weird and too much, IMO.
Sources?

Image

And even if that ancient greek kylix hadn't existed, good gameplay mechanics > realism/historical accuracy every time.

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