I've been thinking of a way to make ip actually good, because at the start of a fight everyone just stacks ip, but having lots of ip doesnt give much of an advantage.
So what about a move that utilizes it?
melee attack: overpower: 2+2 15cd striking+backhanded+oppressive (deals no damage)
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overtyped
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overpower (making ip useful)
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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maze
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Re: overpower (making ip useful)
so a move to break all Def basically, and then use string to win?
also...any why is no one talking about sting right now...that freaking move is stupid over powered....
also...any why is no one talking about sting right now...that freaking move is stupid over powered....
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game ideas
game ideas
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overtyped
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Re: overpower (making ip useful)
shh, don't let jorb know. I like it, because i can run a 5 card build, without needing to use knock teeth out or punch, because it's cd is short.maze wrote:so a move to break all Def basically, and then use string to win?
also...any why is no one talking about sting right now...that freaking move is stupid over powered....
also: quick dodge is only a 20 cd, so its not like you can't defend against this move, plus it costs alot of ip.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
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Archiplex
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Re: overpower (making ip useful)
Actually, I like this idea.
Though I feel it would be too good if it was all defenses- would easily become the most used move
Though I feel it would be too good if it was all defenses- would easily become the most used move
Queen of a cold, dead land. Caretaker of the sprucecaps.
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rye130
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Re: overpower (making ip useful)
I would rather they made ip a meaningful cost by changing how you gain it so that you couldn't coin stack at the start of a fight to make it meaningless.
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Leafstab
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Re: overpower (making ip useful)
This otherwise it seems it's going to be just like op knocks in old haven nd combat in old haven was pretty ghey in my opinionrye130 wrote:I would rather they made ip a meaningful cost by changing how you gain it so that you couldn't coin stack at the start of a fight to make it meaningless.

