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sabinati
- Posts: 15527
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Re: Fate Stuff
i enjoy foraging too but i don't want it to be my bread and butter
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endiron
- Posts: 80
- Joined: Sat Aug 29, 2015 4:23 am
- Location: Sipping from a coconut with a little umbrella while the hole in my palisade is breached
Re: Fate Stuff
I don't think the argument is to make it a staple again, but to make it viable to go out and about again to break up the monotony of village life without wasting subscription time.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Fate Stuff
Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Fate Stuff
I prefer going out and foraging and hunting to mining smelting and making op crafted metal curios... but I guess mining is harder to bot...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Fate Stuff
It shouldn't be the bread and butter for anyone, it should be a choice, regardless of the stage (early, end) of the game. Now foraging is almost non-existent apart from what ramones said, highq insects, bats and glimmermoss. While making it not worth it to bot they also made it worthless for legit players..sabinati wrote:i enjoy foraging too but i don't want it to be my bread and butter
I don't know, I mean I'm speaking for myself but I've grown bored of this curio system. I can't be arsed crafting tons of curios, and foraging for them is useless. Perhaps it might be worth considering another, alternative and actually fun way of getting curiosities..
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: Fate Stuff
My char is about 2 - 3 months old. and until last Saturday I had found 1 bolete only but after Saturday and working on a camp for 2 days bricks, mining, mine holes, collecting hq water and clay and dirt etc. I went out and found 1 flotsam 1 bluebell 2 boletes and 1 edel all in one day. Very strange and seems to be directly related to work on your character?
My view point is not make them easier to find (not being biased as I have found hardly any) but to make them a lot more worth finding because finding a flotsam which gives 3k lp is the same as glimmers? Honestly they need to be buffed.
Just my 2 cents. Good day sirs'
My view point is not make them easier to find (not being biased as I have found hardly any) but to make them a lot more worth finding because finding a flotsam which gives 3k lp is the same as glimmers? Honestly they need to be buffed.
Just my 2 cents. Good day sirs'
TRAITORS WILL BE SHOT.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Fate Stuff
I think fates have great potential. They just have to be used in new and creative ways. 
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user2015830
- Posts: 46
- Joined: Mon Aug 31, 2015 6:21 am
Re: Fate Stuff
Yes, I totally agree with ya, Sevenless.Sevenless wrote:There's a significant portion of the population who genuinely enjoy foraging. I can't claim to know the numbers, but I know I'm one of them. Foraging being "early game only" takes some of the enjoyment out of the game for me.
But then again, forage bots broke my heart back in legacy, so I don't know what to say about that.
I also enjoy foraging very much in the past worlds, I always like to roam around the world and find goodies. I didn't use bots, I cannot really say it is because of morale reasons, but it's actually because I don't know how to use bots. So, yes, I admit foraging bots can be a big problem.
But I still think we should make foraging worthwhile a bit, Loftar. Why can't we just add more foragebles that are not as good as glimmermoss, edels, pearls, flotsams, but are at least on the same level as barkboat, straw dolls, clay chariots, so foraging bots are not so significantly game breaking since straw dolls and clay chariots are easy to obtain so foraging players and manufacturing players aren't so different.
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Fate Stuff
The problem is that there aren´t that many crafted curios that are on the same level as barkboat, straw dolls and clay chariots, those are some of the best crafted curios, losing only to advanced metal curios such as tin soldiers, tiny abacuses and bronze steeds.user2015830 wrote:Yes, I totally agree with ya, Sevenless.Sevenless wrote:There's a significant portion of the population who genuinely enjoy foraging. I can't claim to know the numbers, but I know I'm one of them. Foraging being "early game only" takes some of the enjoyment out of the game for me.
But then again, forage bots broke my heart back in legacy, so I don't know what to say about that.
I also enjoy foraging very much in the past worlds, I always like to roam around the world and find goodies. I didn't use bots, I cannot really say it is because of morale reasons, but it's actually because I don't know how to use bots. So, yes, I admit foraging bots can be a big problem.
But I still think we should make foraging worthwhile a bit, Loftar. Why can't we just add more foragebles that are not as good as glimmermoss, edels, pearls, flotsams, but are at least on the same level as barkboat, straw dolls, clay chariots, so foraging bots are not so significantly game breaking since straw dolls and clay chariots are easy to obtain so foraging players and manufacturing players aren't so different.
Therefore if you do add a lot of good forageables all the botters will have an infinite supply of very good curios, while the rest of the server will be underpowered in comparisson, because no matter how much you play, how good you are or even how much you dedicate yourself to the foraging task, YOU WILL NEVER BE MORE EFFICIENT THAN A BOT.
Before adding many more very good forageables we would need a lot more good crafted curios that are at least at the same level as the forageables you are adding.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Fate Stuff
Was it really the foraging that people enjoyed rather than the exploration and the chance to encounter other people?
