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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: A Touch of Fix
Is the new curio found when digging? If so, it is a step in the right direction 
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Game Development: A Touch of Fix
It doesn't when you're on the east side of it. I tried it when I made an alt. Regardless, it was enough to make me walk around the place for probably half an hour when I made my first character because coming back to try the fire again when it didn't do anything the first time didn't make any sense.loftar wrote:I'm pretty sure it's actually that it doesn't work if you click the fire several times on your way to it.
What does jumping in a campfire have to do with entering the mortal realm anyway? Was a glowing door or similar too video-gamey for you? It would at least be clear what to do.
Come back two hours earlier.
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Blaurgh
- Posts: 6
- Joined: Fri Aug 28, 2015 11:38 pm
Re: Game Development: A Touch of Fix
There are still no quivers in valhalla, and you can't learn archery to get the shoot button to begin with. Also you need to add food that improves marksmanship.
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: A Touch of Fix
quivers? pfft that would make too much sense, we dont like common sense around here, it is better to just scatter single arrows around the place, all low quality
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: A Touch of Fix
Yeah, hoping they see this thread viewtopic.php?f=48&t=45360Blaurgh wrote:There are still no quivers in valhalla, and you can't learn archery to get the shoot button to begin with. Also you need to add food that improves marksmanship.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Badich
- Posts: 139
- Joined: Tue Mar 02, 2010 2:15 pm
- Location: Moscow
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: A Touch of Fix
- Added a new curiosity that can be found. /turds meh
- Added "Fishpie", food /good but why eggs again at least I can build more coops.
- Added "Shrug", emote /larp
- Slag is now a proper rock and can be paved/built with, /meh.
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- Sparring should no longer break armor, as suggested here among lots of places./ oh yeah baby the big one
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- Implemented a Right-Click->Shoo command for domestic animals as suggested here, among other places. /love you
- Animals should no longer attack while fleeing. Cape awarded to jorb. /never seen fleeing is failure anyway
- Cleave should actually be fixed according to last patch's note, fixing/damage in combat compared to hp still retardedly high.
- Reduced crafting time required for loom, spinning wheel, rope walk, and churn, as suggested/nice
- Sand castle gives 7500lp base, rather than 2500. /meh
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"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: A Touch of Fix
This, now that I've actually had a chance to test it out a reasonable amount.Avu wrote:damage in combat compared to hp still retardedly high.
Take Aim is dumb, IP needs to be more valuable in a fight.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: A Touch of Fix
Not first time you add shit into this game.[*] Added a new curiosity that can be found.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: A Touch of Fix
Damage is pretty silly in combat yeah, but then we run into an issue.
If combat becomes attrition based (Slowly picking away at enemy hp until they fall), what can we do about people who run away too much? Right now combat has to be fast and deadly because it's too easy to run a lot of distance and survive anyhow (It's very difficult to stick to people as well, if you make one bad movement then you can't catch up again)
Should there be ranged attacks that allow you to slow enemy movement?I'm not sure how anyone would solve this issue currently
I'd totally love for combat to be more attrition based in a game with permadeath as well.
If combat becomes attrition based (Slowly picking away at enemy hp until they fall), what can we do about people who run away too much? Right now combat has to be fast and deadly because it's too easy to run a lot of distance and survive anyhow (It's very difficult to stick to people as well, if you make one bad movement then you can't catch up again)
Should there be ranged attacks that allow you to slow enemy movement?I'm not sure how anyone would solve this issue currently
I'd totally love for combat to be more attrition based in a game with permadeath as well.
Queen of a cold, dead land. Caretaker of the sprucecaps.