Game Development: Dem Feels

Announcements about major changes in Haven & Hearth.
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MusicWarrior
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Re: Game Development: Dem Feels

Post by MusicWarrior »

FerrousToast wrote:
Potjeh wrote:So why do I need archery to throw a spear?
What would you expect it it be? unarmed? melee? stealth? lol.
Hunting. lol.
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_Gunnar
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Re: Game Development: Dem Feels

Post by _Gunnar »

The spear may not be effective right now but its totally hilarious. Spent an enjoyable time throwing spears at each other in spars this afternoon. Its especially cool how you can pick up a spear that someone else throws at you, this happens all the time in the sagas...

https://www.youtube.com/watch?v=6ZSoOCHNzAw

It would be cool if we could wield a spear one handed but just use it for throwing then, as other people have said... Basically, make sting check for either sword or spear + empty hand?

Also, please don't forget to buff the druid helm! :)
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banok
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Re: Game Development: Dem Feels

Post by banok »

DDDsDD999 wrote:
banok wrote:I haven't seen a patch note for fixing using cleave with sword. This is madness?
loftar said intended sometime on IRC I believe.
stupid. what is point in b12 now then....
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Sevenless
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Re: Game Development: Dem Feels

Post by Sevenless »

banok wrote:
DDDsDD999 wrote:
banok wrote:I haven't seen a patch note for fixing using cleave with sword. This is madness?
loftar said intended sometime on IRC I believe.
stupid. what is point in b12 now then....
Still has a higher base damage.
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Zeler
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Re: Game Development: Dem Feels

Post by Zeler »

banok wrote: stupid. what is point in b12 now then....
Sevenless wrote: Still has a higher base damage.
Dosen't metter if you can oneshot people with steel sword through armour. Also you can wear shield with it.
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Sevenless
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Re: Game Development: Dem Feels

Post by Sevenless »

Zeler wrote:
banok wrote: stupid. what is point in b12 now then....
Sevenless wrote: Still has a higher base damage.
Dosen't metter if you can oneshot people with steel sword through armour. Also you can wear shield with it.
I agree that it's probably not worth using, but if we play "what ifs", technically you can still run into situations where the bonus damage is worthwhile. For example, punching through 25% of a block with cleave. Steel sword might lose enough damage to not instakill, B12 might not.

Also worth noting that metal quality weirdness this world is unbalancing some things. I think everyone agrees this isn't what we'd want for next world, so making everything work with current systems isn't necessarily optimal.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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