Edit: The other thing about nerfing damage is that it hugely diminishes the possibility of surprises in combat. I understand that 1v1 probably doesn't matter so much to people with larger groups but it would be nice to keep it in mind, its silly now and with lower damage would be even sillier.
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_Gunnar
- Posts: 1430
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Re: Game Development: A Touch of Fix
I'm not convinced that damage in combat is that silly. Its certainly better than in legacy, imo... It took quite a while for a titan to beat me silly in standing in a spar; my armour broke first! (was the day before this patch
) if I had been running and just putting up blocks instead of attacking I would have been able to get away almost certainly.
Edit: The other thing about nerfing damage is that it hugely diminishes the possibility of surprises in combat. I understand that 1v1 probably doesn't matter so much to people with larger groups but it would be nice to keep it in mind, its silly now and with lower damage would be even sillier.
Edit: The other thing about nerfing damage is that it hugely diminishes the possibility of surprises in combat. I understand that 1v1 probably doesn't matter so much to people with larger groups but it would be nice to keep it in mind, its silly now and with lower damage would be even sillier.
Last edited by _Gunnar on Thu Nov 19, 2015 11:35 pm, edited 1 time in total.

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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: A Touch of Fix
I'm curious to see how barter stands will work.jorb wrote:
In the Pipe
-----------------------Enjoy!
- For our main event we had hoped to get barter stands in tonight, but we only got half-way. Expect them next patch.
Will we put in a few items and then have to "request" items in return, or will all items will be assigned some point value?
If we do have to request specific items, how specific could the requests be? Just "My 46/81/34 boar hide for 5 cloth" or truly specific items and minimum quality values, like"My 46/81/34 boar hide for five 30+/30+/30+ Silk Cloth"?
If items are assigned a point value, how will quality play into it, and what if someone buys all your gold nuggets for hundreds of low q branches?
It can only be better than the legacy coin system, but it's either going to have to be super complicated or super broken, at least how I see it.
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Kaios
- Posts: 9268
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Re: Game Development: A Touch of Fix
That's another issue though man, it's far too easy to spam a single defense and doing so can make certain players completely unable to kill you for as long as you keep doing that depending on their stats. You can run away and spam and probably never die in some cases, though obviously it becomes more difficult when you try to be offensive as well._Gunnar wrote:I'm not convinced that damage in combat is that silly. Its certainly better than in legacy, imo... It took quite a while for a titan to beat me silly in standing in a spar; my armour broke first! (was the day before this patch) if I had been running and just putting up blocks instead of attacking I would have been able to get away almost certainly.
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Archiplex
- Posts: 1362
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- Location: In the midst of the stars and skies
Re: Game Development: A Touch of Fix
Kaios wrote:That's another issue though man, it's far too easy to spam a single defense and doing so can make certain players completely unable to kill you for as long as you keep doing that depending on their stats. You can run away and spam and probably never die in some cases, though obviously it becomes more difficult when you try to be offensive as well._Gunnar wrote:I'm not convinced that damage in combat is that silly. Its certainly better than in legacy, imo... It took quite a while for a titan to beat me silly in standing in a spar; my armour broke first! (was the day before this patch) if I had been running and just putting up blocks instead of attacking I would have been able to get away almost certainly.
I think the issue here is not the fact that you can spam a single defense, but rather the lack of attacks in other colors currently.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: A Touch of Fix
Yes I can agree with thatArchiplex wrote:I think the issue here is not the fact that you can spam a single defense, but rather the lack of attacks in other colors currently.
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Kelody
- Posts: 253
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Re: Game Development: A Touch of Fix
What do people use eggs for? I have so many crap ones I can't use them all. A good 8/10 are negative, and 1/2 have a -4 or -5.Zeler wrote:For the love of god, why eggs?!
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sabinati
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Re: Game Development: A Touch of Fix
chicken salad, meat pies, some dyes, uh, pancakes, i guess
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: A Touch of Fix
I think being able to run away is essential for a healthy system (wrt 1v1s) - you don't really want titans to be going around killing whoever they want i think... You shouldnt be at much risk of dying unless you overextend offensively imo, but if you do you should die pretty fast, which is why I favour higher damage than you guys are suggesting. One thing that would be nice is a much larger selection of moves and attacks, and associated interactions, to make combat more complicated and surprising, at the moment its quite easy to play round feigned dodge and parry compared to how hard it is to use them effectively.Kaios wrote:That's another issue though man, it's far too easy to spam a single defense and doing so can make certain players completely unable to kill you for as long as you keep doing that depending on their stats. You can run away and spam and probably never die in some cases, though obviously it becomes more difficult when you try to be offensive as well._Gunnar wrote:I'm not convinced that damage in combat is that silly. Its certainly better than in legacy, imo... It took quite a while for a titan to beat me silly in standing in a spar; my armour broke first! (was the day before this patch) if I had been running and just putting up blocks instead of attacking I would have been able to get away almost certainly.

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donatas
- Posts: 341
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Re: Game Development: A Touch of Fix
Why we are loosing players? Soon haven and hearth will have less players than legacy haven and hearth.
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Game Development: A Touch of Fix
donatas wrote:Why we are loosing players? Soon haven and hearth will have less players than legacy haven and hearth.

The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to