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sabinati
- Posts: 15527
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Re: Game Development: Le Happy Merchant
5 slots still seems unnecessarily limited
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Le Happy Merchant
Pretty sure they meant can it operate with containers across walls.loftar wrote:Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.smileyguy4you wrote:do barter stands work over walls?
Frog legs are a neat noob food, good addition imo. Not overly interesting to established players but beginners need love too.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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CapnCliff
- Posts: 53
- Joined: Mon Apr 22, 2013 1:55 am
Re: Game Development: Le Happy Merchant
so youre saying. I cant lock up the boxes behind walls for the trade stand? and you expect us to rely on the super buggy and easily avoidable claim protection system. if that's the case. then they are completely useless. and everything will get stolen.
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Development: Le Happy Merchant
That's a good point! Unfortunately, running a game with nearly 9 users is a little tricky. If we allow everybody to offer trades, then the game would crash within nanoseconds. Trust us, we've tried it before. The hetzner server was never created to handle up to 4 simultaneous users at once, and as a result, the backend database server simply can't handle the load of everybody trading.sabinati wrote:5 slots still seems unnecessarily limited
Let me put it to you this way: each time somebody trades for something, the server has to go through a couple MILLION trades looking for those exact trade. It can handle a toddler trading. It can handle one person and a woman trading. It can not, unfortunately, handle a couple people trading at once. If we were to let everybody trading, there would be no game left because the database server would take its own life by throwing itself onto the autobahn.
So if you'd like to have more slots, trade, have custom images, and use various other bonus features, please upgrade to a Platinum account. It's only $9.95, around the price of a two-hour movie. We think you'll get more than two hours worth of entertainment here, and your payment will help us afford the seven servers powering the game you're using right now.
Thank you!
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Le Happy Merchant
In case you have found issues with the visitor debuff please open a thread in the bugs section. Thanks.CapnCliff wrote:so youre saying. I cant lock up the boxes behind walls for the trade stand? and you expect us to rely on the super buggy and easily avoidable claim protection system. if that's the case. then they are completely useless. and everything will get stolen.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Le Happy Merchant
I think the containers you sell from can be behind a wall.CapnCliff wrote:so youre saying. I cant lock up the boxes behind walls for the trade stand? and you expect us to rely on the super buggy and easily avoidable claim protection system. if that's the case. then they are completely useless. and everything will get stolen.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Le Happy Merchant
No, I'm saying precisely that you can lock up the boxes.CapnCliff wrote:so youre saying. I cant lock up the boxes behind walls for the trade stand?
As Granger said, if you know any bugs or exploits, you are very free to report them.CapnCliff wrote:the super buggy and easily avoidable claim protection system
Does it really matter that much? Is having to have two or more stands that encumbering?sabinati wrote:5 slots still seems unnecessarily limited
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Le Happy Merchant
Suggestion:
Make the stand cloth textured with a 'striped' pattern... so if I use two different clothes (let's say wool and hemp) my stand has a white and green striped cloth
Make the stand cloth textured with a 'striped' pattern... so if I use two different clothes (let's say wool and hemp) my stand has a white and green striped cloth
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
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Re: Game Development: Le Happy Merchant
That sounds like a nice thing.DaniAngione wrote:Make the stand cloth textured with a 'striped' pattern... so if I use two different clothes (let's say wool and hemp) my stand has a white and green striped cloth :D
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Le Happy Merchant
No nice things. Ever. That's the rules, have you forgotten?loftar wrote:That sounds like a nice thing.DaniAngione wrote:Make the stand cloth textured with a 'striped' pattern... so if I use two different clothes (let's say wool and hemp) my stand has a white and green striped cloth
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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