You realize that the container can be in a house, or even a mine?Avu wrote:Using cb would be silly since it would decay.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Le Happy Merchant
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Le Happy Merchant
Not really. Been at work this whole time.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Kuddie
- Posts: 63
- Joined: Tue May 22, 2012 2:24 pm
Re: Game Development: Le Happy Merchant
Cool update!
Time to start building my trading empire..
Time to start building my trading empire..
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Marksman
- Posts: 123
- Joined: Thu Feb 25, 2010 4:26 pm
- Location: Russia, Saint-Petersburg
Re: Game Development: Le Happy Merchant
I think that it will be best choice. IMHO.Granger wrote:Would you be ok with it giving the craft discovery, but not the LP connected to it?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Le Happy Merchant
Or, perhaps, the ability to link multiple containers.Granger wrote:Jorb/Loftar: We need bigger storage options for this to work. Maybe some form of stockpile place on which one can right-click red hands (plural) to install, and can be emptied similar to tar kiln?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ramones
- Posts: 3077
- Joined: Fri Jul 09, 2010 10:03 pm
- Location: I am a man who walks alone'
Re: Game Development: Le Happy Merchant
Now only make it possible to accept curio and all types of food and all the items that don't work atm (and never did in the past).
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Le Happy Merchant
Factorio, here we comejorb wrote:Or, perhaps, the ability to link multiple containers.Granger wrote:Jorb/Loftar: We need bigger storage options for this to work. Maybe some form of stockpile place on which one can right-click red hands (plural) to install, and can be emptied similar to tar kiln?
But it could be a mess, since (when implemented with the vendor mechanic) that would most likely mean that you can get multiple hands of the same color, which don't despawn when dropped - so there is no way to get rid of them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: Game Development: Le Happy Merchant
yeah that's kind of breaking it for me at the moment, I'd like to be able to sell some high Q produce to newbs for their foraged curiosramones wrote:Now only make it possible to accept curio and all types of food and all the items that don't work atm (and never did in the past).
Oh boy, here I go cheesemaking again...
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hitzu
- Posts: 42
- Joined: Sun Oct 18, 2015 7:18 am
Re: Game Development: Le Happy Merchant
Wait. How can I sell 3 stones for 1 nugget? Should I write 1/3 or 0.33333 into the quantity field?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Le Happy Merchant
Finally, stalls 
I really like the implementation, but yeah needs more inventory space.
I really like the implementation, but yeah needs more inventory space.