1 character per account, account costs 18$ US/year.
Murder deterrent, trolls leave.. everyone wins.
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Deterring murderers
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re:
$18 dollars a year is $1.50 a month. per account. This amount is a joke and would push the jackasses away, The idea isn't dumb, it would pull more people in. With the fee also comes the obligation of businesses....uh oh I don't think J+L actually run one. That means their concepts and ideas are not legally protected.. yoinkJackard wrote:caradons ideas are nearly as dumb as he is
but seriously, I know the game is just in testing, but theres absolutely no rules whatsoever about conduct in forums or in game, that effectively destroys it in my eyes
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Deterring murderers
I prefer the concept of 'one character per account, IP and e-mail based verification, an automatic system that bans anyone who tries to circumvent those rules, and manual banning for anyone who manages to get around the automatic systems'. If you wouldn't do it on your main, why the hell is it acceptable to do it on an alt? That's classic alt-abuse, right from the base (sharing knowledge between characters) to the point of it all, which is using one of your characters to benefit another.
Any good roleplayer knows that it's wrong. That simple.
Any good roleplayer knows that it's wrong. That simple.
jorb wrote:Haven aims to be hardcore.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Deterring murderers
You don't fix a broken game by changing the players, you change the game.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Deterring murderers
This.Potjeh wrote:You don't fix a broken game by changing the players, you change the game.
For the record, I agree with your other statement - a person who doesn't kill without provocation is infinitely preferrable to someone who kills for the lulz. (Even if the provocation is manufactured, with regards to two villages fighting a war.)
jorb wrote:Haven aims to be hardcore.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re:
It really is as simple as the presence of scents. No scents = villain. Scents = vigilante. Derp.Jackard wrote:okay. was that the villain or the vigilante? because it could be either.Winterbrass wrote:a person who doesn't kill without provocation is infinitely preferable to someone who kills for the lulz
jorb wrote:Haven aims to be hardcore.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
(Jon and Blaze/Hanuman)
so youve never encountered the mass-murdering zealot or the mercenary/assassin, then