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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game development: Tree replanting
Wow! we are growing our own forest then! Nice update!
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game development: Tree replanting
"tiny amounts" does that mean only the tiles they are on.. or like 1 tile around them.. or further?
well we have firs around on grass so i guess we'll find out
well we have firs around on grass so i guess we'll find out
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game development: Tree replanting
Soon we will be deep in the forest...
Bwahahaha!
Wonderful!
Bwahahaha!
Wonderful!
Surprise.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game development: Tree replanting
It means that for every step they grow, they will add one tile of forest terrain in a small radius around them (though not on the tile they are on, since that would cause them to grow faster). Of course, you can plant more firs later, on the tiles converted by then, in order to grow a forest faster.Rift wrote:"tiny amounts" does that mean only the tiles they are on.. or like 1 tile around them.. or further?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game development: Tree replanting
Do these new forest tiles count for the chance of spawning forest creatures?
If we use this technique to create a new forest area of a screen in size, is there a chance of encountering boars/dears/bears in that new forest?
If we use this technique to create a new forest area of a screen in size, is there a chance of encountering boars/dears/bears in that new forest?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game development: Tree replanting
Yes, they're normal forest terrain just like any other.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game development: Tree replanting
Okay, another question. Does this mean that large forests will start expanding themselves without our help, or does that only work for new trees planted?
<Megagun> FOx
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game development: Tree replanting
I assume the correct answer to that would be no. As Loftar said the trees spread forest tiles when they grow, and baby trees only come through us.RaptorJedi wrote:Okay, another question. Does this mean that large forests will start expanding themselves without our help, or does that only work for new trees planted?
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game development: Tree replanting
Oh well, just means I have to put more work into making the whole world a forest. If I had my way, the whole northern part of the map would be trees in every direction.
<Megagun> FOx
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am