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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Le Happy Merchant
Probably so you can port to it without risking waylaying.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Le Happy Merchant
Or because you could create a customer base by encouraging new players to spawn and settle close to your marketplace.jorb wrote:Would it? How so? Because people can spawn an alt there and carry goods home, or...?LadyGoo wrote:Actually, yeah. Building a charter stone in a communal area would be so nice for trades.jordancoles wrote:Some reintroduction of charter stones might be nice, it'd have to be properly planned out though or we're just back to walljumping
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hitzu
- Posts: 42
- Joined: Sun Oct 18, 2015 7:18 am
Re: Game Development: Le Happy Merchant
Guys. You have now subscription base, that prevents creating uncontrollable amout of alt accounts. But you can restrict abusing charter stones within one account - just allow one single teleportation per account. Anyone could still create an alt account and teleport fast, but he is either restricted by 7 hours in a week or he must pay for an alt. Fair enough.jorb wrote:Would it? How so? Because people can spawn an alt there and carry goods home, or...?LadyGoo wrote:Actually, yeah. Building a charter stone in a communal area would be so nice for trades.jordancoles wrote:Some reintroduction of charter stones might be nice, it'd have to be properly planned out though or we're just back to walljumping
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chocolaterain
- Posts: 309
- Joined: Sat Feb 04, 2012 10:35 am
Re: Game Development: Le Happy Merchant
and did you really have to come up with such an anti semetic title jorb? I can't understand how some goyim have absolutely no respect for the 60 million g-ds chosen that died on that horribe day
what a b e a u t i f u l duwang
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Le Happy Merchant
You can create an unlimited amount of characters per account.hitzu wrote:You have now subscription base, that prevents creating uncontrollable amout of alt accounts.
You get initial gametime on a new account.
You can create an unlimited number of accounts, as long as freemailers give you new mailboxes.
Sorry, your suggested limitation is not working.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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hitzu
- Posts: 42
- Joined: Sun Oct 18, 2015 7:18 am
Re: Game Development: Le Happy Merchant
Granger wrote:You can create an unlimited amount of characters per account.
just allow one single teleportation per account
Indeed.You get initial gametime on a new account.
There sould be a workaround anyway. Restricting honest players by reason of abusing goes against the presumption of innocence.Sorry, your suggested limitation is not working.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Le Happy Merchant
When the kingdoms thing is implemented, anyone spawning on a charterstone could automatically become a vassal of the kingdom that built the stone.
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Game Development: Le Happy Merchant
Alts for every trade is simply retarded idea. Why can't we have safe travel for trading zones?
- Req. village claim w. significant authority and relatively expensive item built
- Anyone can teleport there, but doing so will get a status effect like the visitor status
- If you want to commit crimes on the trade zone, you'll have to travel there without teleporting
- While the status is active, they cannot cross the trade zone boundary, they'll have to hearthfire home
- Automatically port to hf after a fixed time or if logging out while on trade zone
- Give a travel weariness debuff that prevents you porting back and forth, if you must
Now there still needs to be an elegant way to handle bulk trades, i.e. people need to be able to put down chests 'n shizz (designated areas where visitor status people can interact w. objects?)
No, travelling 4h to buy blueberries isn't going to work. And no, spending two-three days building a road isn't going to work either
One of the major reasons Constantinople worked was that we had relatively safe one-way travel. Without it I don't see trade happening
- Req. village claim w. significant authority and relatively expensive item built
- Anyone can teleport there, but doing so will get a status effect like the visitor status
- If you want to commit crimes on the trade zone, you'll have to travel there without teleporting
- While the status is active, they cannot cross the trade zone boundary, they'll have to hearthfire home
- Automatically port to hf after a fixed time or if logging out while on trade zone
- Give a travel weariness debuff that prevents you porting back and forth, if you must
Now there still needs to be an elegant way to handle bulk trades, i.e. people need to be able to put down chests 'n shizz (designated areas where visitor status people can interact w. objects?)
No, travelling 4h to buy blueberries isn't going to work. And no, spending two-three days building a road isn't going to work either
One of the major reasons Constantinople worked was that we had relatively safe one-way travel. Without it I don't see trade happening
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Game Development: Le Happy Merchant
Having just recently traveled from one village to another to enact a trade, I feel I should post my thoughts on this subject. After contacting the trader from work through the forums and letting them know I was interested in making a trade later in the evening when I was off work and at home (5 1/2 hours later) with a 2+ hour travel time both walking and by horseback, the trade went off very smoothly. However, afterwards I began thinking to myself, THIS was very inconvenient to the trader, who had to remain online and be able to interact with me, mainly in being aware of breaking and reforming party as the party arrow system is still bugged by having false locations of party member. Now I am certainly not on the bandwagon that Teleporting willy-nilly is the answer to everything, but perhaps something like the Stone Cairn can be used as a focal point, something that can be memorized by a visitor after their first visit, and can then be targeted over supergrids as a beacon to be traveled towards, Using such an object could not only give a traveler a destination point, but couls also be used to set permissions in a designated area.
Respectfully
Boreial
Respectfully
Boreial
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Le Happy Merchant
The point of this update is that he didn't have to remain online, he could've set up the trade on stalls and logged out.