-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Dubloons
So who is offering to make the federal reserve. We can have fiat currency now.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Dubloons
You can still melt them back into barsDDDsDD999 wrote:You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.t1jesusman wrote:can you melt down coins from one currency and use it to make your own?
Also I don't see anyone actually using coins other than to give them racist or trolly names
"That glimmermoss will cost you 3 Brain Cells, my good man!"
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Dubloons
People like you only like updates that give more ways to kill and raid people. Fuck offjordancoles wrote:You can still melt them back into barsDDDsDD999 wrote:You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.t1jesusman wrote:can you melt down coins from one currency and use it to make your own?
Also I don't see anyone actually using coins other than to give them racist or trolly names
"That glimmermoss will cost you 3 Brain Cells, my good man!"

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Dubloons
First prerequisite for dragons complete.jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.
-
Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Game Development: Dubloons
Can't think of anything rasist about it ...jordancoles wrote:You can still melt them back into barsDDDsDD999 wrote:You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.t1jesusman wrote:can you melt down coins from one currency and use it to make your own?
Also I don't see anyone actually using coins other than to give them racist or trolly names
"That glimmermoss will cost you 3 Brain Cells, my good man!"

-
Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Dubloons
Well, I see that people are using the points system. Coins are pretty much the same, except for offline trading.jordancoles wrote:You can still melt them back into barsDDDsDD999 wrote:You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.t1jesusman wrote:can you melt down coins from one currency and use it to make your own?
Also I don't see anyone actually using coins other than to give them racist or trolly names
"That glimmermoss will cost you 3 Brain Cells, my good man!"
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Dubloons
Tower + a ton of coins =jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.

pls
-
Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Game Development: Dubloons
That would require another update to add a fated curiosity called the Lucky Dime.burgingham wrote:Tower + a ton of coins =jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.
pls

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
-
spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Game Development: Dubloons
Can we also have metal stockpiles differentiated by metal type, so that stacks of gold and silver bars will look properly shiny?burgingham wrote:Tower + a ton of coins =jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.
pls
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
-
DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Dubloons
+1spectacle wrote: Can we also have metal stockpiles differentiated by metal type, so that stacks of gold and silver bars will look properly shiny?
Because right now my cast iron stocks look improperly shiny.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín