Hitbox issue when fighting the tamed auroch : character and auroch can't quite decide on a fixed position to sit in and face each other, so they shake like they've got their phones on vibrate set to 9001 intensity. It is visually painful to try to focus on both character positioning and your skills, it's just distracting and i've had moments when the jitter made the cow decide it was being "blocked" and so it destroyed nearby stuff (a chair) because yolo.
Edited because other issue was derpy on my part.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Auroch hitbox jitter when taming.
We check the center of the bounding box for reach rather than the edge of the bounding box. This should be fixed but it's a slightly bigger thing.
Yes, confirmed. Will be fixed at some point.
Edit: This has since been fixed.
Yes, confirmed. Will be fixed at some point.
Edit: This has since been fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose