
Is the skull cup any good?

This is what doesn't make sense to me. Why was there someone from your village foraging 4 hours worth of distance away from your place, let alone in the direction from your village towards zox?burgingham wrote:... lost a forager to Zox due to very unlucky circumstances. He was just in the middle of nowhere when Zox walked on screen and killed him. Apparently Zox regards territory 1 or 2 hours away from his base as his own and sees people on it as an immediate threat... Our first thought to get revenge was of course to kill him, but he was like 5 or 6 hours away from our town ...
That's a strange question, I guess the answer might be that in the pursuit of exploration for resources and just exploration of the map in general, large villages tend to build long roads.ApocalypsePlease wrote: This is what doesn't make sense to me. Why was there someone from your village foraging 4 hours worth of distance away from your place, let alone in the direction from your village towards zox?
Neither player would know where the other is from, as was the case.If I was him, someone being two thirds of the way from their location to mine especially when that far out does not feel like it's coincidental. When you live out in the middle of nowhere, seeing anyone is a concern.
How he got killed was actually quite the coincidence in this story (really bad timing and luck)Also why wouldn't the forager have auto-hearth on when so far out. That's just begging for trouble
I hear Odditown's recruitment village is still recruiting.Zeler wrote:I envy all of you. You are having so much fun.
Lol, story of my life when it comes to horse riding in haven ....burgingham wrote:It is a little embarassing but he had low shp and did not pay attention so he got kicked of his "empty" horse and was ko'ed....
Potjeh wrote:Well, we had no clue where Zox was at a time, and we are constantly scouting for resources like any other faction.
Node scouting is the only thing that really makes sense. Without knowing what the forager was equipped with, there seems to be 2 possible reasonings for his actions based. If the forager was well equipped, zox could have suspected it to be a tracker trying to find him (assuming he already had scents out), and killed the forager without the foresight of the consequences it would bring. The alternative if the forager did not look well equipped, zox could have assumed that there would not have been any real consequence for leaving a muder scent that far out would be unlikely.burgingham wrote:We actually asked our guy the same when he died. He simply decided to take a long trip, checking resources and stuff.
I guess in my mind, being a hermit far out would raise your level of paranoia with anyone who you come across. Not saying that the forager should not have been there, but not saying that he should not have killed the forager either.We had no idea at that point anyone even lived up there. Besides...1 or 2 hours is still friggin far. I dont see the problem with us there, it was the middle of damn nowhere.
You probably live closer to a large portion of the playerbase than he does, he clearly seems more territorial over his area.We would probably be killing people all day long if we treated travelers in such a radius around our city that way.
Kaios wrote:That's a strange question, I guess the answer might be that in the pursuit of exploration for resources and just exploration of the map in general, large villages tend to build long roads.
But they both have an idea of their location in their world, and the security of the area.Neither player would know where the other is from, as was the case.
How he got killed was actually quite the coincidence in this story (really bad timing and luck)
This part was not known to me, just "unlikely circumstances" as you had said. Lesson learned I guess.burgingham wrote:It is a little embarassing but he had low shp and did not pay attention so he got kicked of his "empty" horse and was ko'ed... Then Zox walks in randomly (we assume) and killed him.