So, a telescope/spy glass?
Would require glass lenses and leather/metal?
That allows you to look in 1 direction up to one cell away from your characteR?
Then again I'm not really sure when the technology was developed so maybe it doesn't fit the timeline.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: SpyGlass
With 'one cell' you mean minimap tile (100 ground tiles)?
Would break current village layouts that rely on render distance to how the juicy stuff.
Apart from that, what is the use case?
Would break current village layouts that rely on render distance to how the juicy stuff.
Apart from that, what is the use case?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ragnar214
- Posts: 276
- Joined: Fri Aug 28, 2015 11:09 pm
Re: SpyGlass
Tactical/Strategic useGranger wrote:With 'one cell' you mean minimap tile (100 ground tiles)?
Would break current village layouts that rely on render distance to how the juicy stuff.
Apart from that, what is the use case?
https://www.youtube.com/watch?v=ugDaTdEglvo
This game is kinda like Mad Max is it not hahaha. Just 1000's of years before
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: SpyGlass
Its a neat idea but I'm not sure it fits.