I was going to say that sacks could be used like those bins- since they use a different kind of material, they'd have the advantage of opening the tech tree (slightly). They presumably would be limited in what they could hold, such as only allowing seeds or crops, or 1x1 items. It would be nice to store dirt or sand in a sack, for instance.
I kinda like the bins, but what defines what a different item is? Two different kind of coins? Two swords? Two weapons?
We do need a Barn of some kind to hold all these storage items, if only someone would take care of that...
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Avadrea
- Posts: 15
- Joined: Wed Feb 03, 2010 6:33 am
Re: Silos
why not just add a windmill/watermill that can be built that would do both functions. Store large quantities of wheat seed AND turn it into flour over time. It would be like an upgrade to the Quern. It would take a lot more resources to build but you don't have to stand there and make flour after flour. You load it up and leave it.
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gadien
- Posts: 127
- Joined: Sat Feb 05, 2011 5:10 am
Re: Silos
necroing. This would be a great addition.
All comments are strictly my own personal view and should not reflect the views or opinions of Narshe as a whole
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