Yes by having a road. If anything It's a fault of not having weariness anymore and agi checks. I'm not saying I hate roads, it's just that it's not super hard to establish and you get right back to the zip-zap teleporting.jorb wrote:Well, yes, but that was precisely the point, wasn't it? That it requires investment into infrastructure with actual locality.boshaw wrote: To be fair if you put the time into it You can still zip-zap around the map. The only difference now is that the player has to take a day or more to make a long ass road first or in some cases let others build roads to you.
Hmm? Not entirely sure what you mean here. How? By having a road?boshaw wrote:I also find it very silly that I can spawn a fresh alt that's more than 4 super grids away from one of my towns and get to that town within 5 minutes or vice versa without any penalty at all in the current system.
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: New Shit Please! (Expanded)
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: New Shit Please! (Expanded)
Like a massive boss-y animal-variant like a White Stag or Erymanthian Boar? I dig it, but we need Trolls back (or at least I want them back), and forgotten beasts DF style that mash together random animals and give them wings and dragon's breath or acid spit or something seems viable to me.MightySheep wrote:I really liked the idea of rare animals to kill which require group or really high ua because hunting at present is so boring, even bears are too easy. As a result, hunting with friends feels a lot less productive than just hunting alone and hunting in general becomes boring super fast.
I agree with metal curios being too OP but the insane metal quality is already a known mistake by devs which will be fixed at some point, same applies for symbel items. Foragable curios definitely need to be reworked, the fate system is kinda crap especially when things like edels and boletes arent even very good.
To add to your wall of complaints I think gold and silver should be reconsidered, firstly they are probably too common, especially silver and secondly, I think the sheer amount of nuggets/bars you get from 1 ore vein is crazy, I mean it honestly seems like 1 normal sized silver vein could provide rings for most of the playerbase
Regarding the capes and sketch book items, I think it is sad that the bug report cape, hirdsman cape and sketchbook cape/tabard are basically useless compared to bat cape/vap
However, I completely disagree with the statement "Shield maneuver is just simply too good to pass up." I mean sure it scales really well with x3 weight but it has a huge cooldown and all you have to do is keep parry up then your opponent is basically breaking his own defences. Also, defending against lots of different colors is not necessarily a good thing, I would much rather have a single color defence which can't be targetted.
As for silver and gold being too common, I agree, it should be fairly rare except on the lowest levels, making way for massive higher-yield copper or iron ores
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: New Shit Please! (Expanded)
1/5000 spawn chance (about half of what we guessed trolls were last world) would be a nice thing for white bears/horses/deer etc
Specially when we can tame horses, it'd be awesome to potentially have white babies
Specially when we can tame horses, it'd be awesome to potentially have white babies
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: New Shit Please! (Expanded)
I was going to make a post on archery here but made my own thread instead.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: New Shit Please! (Expanded)
Shameless bump
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: New Shit Please! (Expanded)
Bump for new world
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Re: New Shit Please! (Expanded)
Would be cool if new combat styles emerged for the new stuff.
For instance, the current fighter gear is cool for, say a generic setup. But let's say someone would want to make a heavy agi advantage and stacks agi gear, focusin on just keeping def bars on the whole fight, while other styles can take it with slow big hits and get platemail with dhelms, and actually let the armor soak the damage for them instead of defense bars.
What if your str would be calculated into breaking defense, and use ua/mc skills to determine which combat moves you can unlock at a given time?
For instance, the current fighter gear is cool for, say a generic setup. But let's say someone would want to make a heavy agi advantage and stacks agi gear, focusin on just keeping def bars on the whole fight, while other styles can take it with slow big hits and get platemail with dhelms, and actually let the armor soak the damage for them instead of defense bars.
What if your str would be calculated into breaking defense, and use ua/mc skills to determine which combat moves you can unlock at a given time?
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: New Shit Please! (Expanded)
OP sums up so much.
We need more random events like the special caverns. It makes mining fun like a what if what if rather than a oh I've got all the ores I don't need to ever do anything anymore.
The same with log stumps and unique/ super rare animals on certain biomes.
Fate curios need a crazy buff. Glimmermoss > most fate items
We need more random events like the special caverns. It makes mining fun like a what if what if rather than a oh I've got all the ores I don't need to ever do anything anymore.
The same with log stumps and unique/ super rare animals on certain biomes.
Fate curios need a crazy buff. Glimmermoss > most fate items
TRAITORS WILL BE SHOT.
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: New Shit Please! (Expanded)
would like to see epic creatures that you would need a lot of people to hunt, and that give very good loot, something good for the end game, since there are trolls in the game (maybe? never saw any this word) dragons might be a possibility for this, also elephants and some kind of battle with whales or sharks, and every few month or so a giant boss might appear that takes either many people to kill or a lot of time to defeat
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iamclothier
- Posts: 131
- Joined: Sat Nov 14, 2015 2:27 pm
Re: New Shit Please! (Expanded)
Would like to see events where people would team up Regardless of Faction, Tradition or Language against one common enemy to decide the progression of the game. Like Defeat the shaman as mentioned from another thread. Or Defeat the Summoned creatures bringing famine and sickness to the animals.
I have vague memories of tying a woman up and throwing her in a dungeon.