Game Development: Leather Feather

Announcements about major changes in Haven & Hearth.
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Raffeh
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Re: Game Development: Leather Feather

Post by Raffeh »

Yes I like it! Or we could use sketches!!! :D So we can have like Batman Quilts! and Thomas the tank engine quilts in Mighty sheep's case :D

#Awesome
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linkfanpc
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Re: Game Development: Leather Feather

Post by linkfanpc »

jordancoles wrote:45 leather per stockpile

Image
What is that GIF? An older version of hafen?
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linkfanpc
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Re: Game Development: Leather Feather

Post by linkfanpc »

Raffeh wrote:Yes I like it! Or we could use sketches!!! :D So we can have like Batman Quilts! and Thomas the tank engine quilts in Mighty sheep's case :D

#Awesome
AND SONIC QUILTS! *cricket*

...aww... :cry:
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Archiplex
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Re: Game Development: Leather Feather

Post by Archiplex »

Was the damage/armor combat change completely scrapped?
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Kaios
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Re: Game Development: Leather Feather

Post by Kaios »

Archiplex wrote:Was the damage/armor combat change completely scrapped?
Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.
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Archiplex
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Re: Game Development: Leather Feather

Post by Archiplex »

Kaios wrote:
Archiplex wrote:Was the damage/armor combat change completely scrapped?
Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.

Yeah, arguably the combat balancing (especially since the METAL event) is more important, at least in my eyes.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Raffeh
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Re: Game Development: Leather Feather

Post by Raffeh »

Archiplex wrote:
Kaios wrote:
Archiplex wrote:Was the damage/armor combat change completely scrapped?
Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.

Yeah, arguably the combat balancing (especially since the METAL event) is more important, at least in my eyes.
Disagree. Siege fix FTW. WE ARE TOO SAFE JORB!
TRAITORS WILL BE SHOT.
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DaniAngione
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Re: Game Development: Leather Feather

Post by DaniAngione »

I'm just glad my comment on beds got notoriety enough to get a little Inner Party leak to confirm beds are coming :D

My tower room just feels wrong without a bed...
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Archiplex
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Re: Game Development: Leather Feather

Post by Archiplex »

Raffeh wrote: Disagree. Siege fix FTW. WE ARE TOO SAFE JORB!
The reason being that if we are fixing siege to be something easier to do, then combat should PROBABLY be balanced so people aren't unstoppable.
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MagicManICT
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Re: Game Development: Leather Feather

Post by MagicManICT »

Raffeh wrote: Only cosmetic double beds would be pleasing.
So you'll be sleeping by yourself in a double bed?

https://www.youtube.com/watch?v=rTm6Ka5HBnE
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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