(5 years of playing league has led me to make this thread)Patchouli_Knowledge wrote:I should note that this is opposite of what people that had played MOBAs would do as precise control of your character through spam clicking is encouraged over one click movement so muscle memories from those games will be counter-productive in Haven.
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Archiplex
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Re: Spamclicking movement vs normal movement
Queen of a cold, dead land. Caretaker of the sprucecaps.
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shubla
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Re: Spamclicking movement vs normal movement
We have only one wayt o find out..MagicManICT wrote:Not sure if serious or trolling....loftar wrote:I consider it a feature. Teaching people to not spamclick lessens the server load. ^^![]()
We have to unite and spamclick for 10 minutes exactly at same time. Then we check if server starts lagging.
Or then just make ton of accounts and client that spams click.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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MagicManICT
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Re: Spamclicking movement vs normal movement
I've played several. In a couple, spam clicking is encouraged because the pathing around objects is either horrible or there is no click and drag control to quickly maneuver around obstacles. It should be stated that the game client is poorly designed if you require players to do this sort of thing. (What you get when you design a major stand-alone game in Flash vs Unity or going with a tried and true engine like Unreal, Source, etc.)Patchouli_Knowledge wrote:I should note that this is opposite of what people that had played MOBAs would do as precise control of your character through spam clicking
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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lachlaan
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Re: Spamclicking movement vs normal movement
To be honest this issue is a lot worse because hitboxes aren't always obvious and running through a forest is ass if you try to do it in a few clicks and also outrun your pursuers. On the one hand it's fun to zigzag through a forest and ditch lesser runners through a mastery of spamclick navigational finnesse, on the other hand it's a pain to break a mouse every few months due to all the spam clicking. And even worse, if one plate has slightly more lag I presume they'll get staggered for a tiny bit longer each time. So even being forced to run the same spamclicky obstacle course only to have one party get an advantage because (I assume the issue is) the serve stops the previous movement order before starting to process the latest one, instead of simply swapping movement data when it's ready.
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warrri
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Re: Spamclicking movement vs normal movement
Imagine Hnh with the input scheme and precision of diablo3


The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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jorb
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Re: Spamclicking movement vs normal movement
Might look at it.warrri wrote:Imagine Hnh with the input scheme and precision of diablo3
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shubla
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Re: Spamclicking movement vs normal movement
We should get support for console controllers in HnHjorb wrote:Might look at it.warrri wrote:Imagine Hnh with the input scheme and precision of diablo3

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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warrri
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Re: Spamclicking movement vs normal movement
Damn, now i know its not coming for surejorb wrote:Might look at it.warrri wrote:Imagine Hnh with the input scheme and precision of diablo3
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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loftar
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Re: Spamclicking movement vs normal movement
A bit of both. I'll leave the proportions of each be unsaid. :)MagicManICT wrote:Not sure if serious or trolling.... ¦]loftar wrote:I consider it a feature. Teaching people to not spamclick lessens the server load. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Spamclicking movement vs normal movement
Well, you're asking me to install a piece of software and work on UI. Don't expect immediate action.warrri wrote:Damn, now i know its not coming for surejorb wrote:Might look at it.warrri wrote:Imagine Hnh with the input scheme and precision of diablo3
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose