[Suggestion] Smelter Collision

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DaniAngione
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[Suggestion] Smelter Collision

Post by DaniAngione »

Well, having in mind Loftar's thoughts about pathfinding and all the conversation around the so called 'clipping issue', I'd like to suggest something (at least until a proper, more complex solution is implemented)

Could we get a really tiny reduction to the smelter bounding box? Or maybe (if possible) cut the corners a bit?

This happens too often with smelters (not as often with other objects):

Image

Probably because visually its corners are slightly rounded so it ends up not behaving as expecting :P

This is even worse with carts or wheelbarrows, sometimes stopping without even actually touching (visually) the smelter :P

Thanks :)
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shubla
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Re: [Suggestion] Smelter Collision

Post by shubla »

This will be fixed sometime in some custom client that changes smelters to boxes with precise hitbox
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APXEOLOG
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Re: [Suggestion] Smelter Collision

Post by APXEOLOG »

You cannot 'cut the corners' because collision detection model is rectangle-based. Also keep in mind that player hitbox is square too, depending on angles, you can have angle-to-angle collision (looks like your case). Generally, just don't walk near anything, keep some free space :)
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Re: [Suggestion] Smelter Collision

Post by jorb »

Yeah, no.
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DaniAngione
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Re: [Suggestion] Smelter Collision

Post by DaniAngione »

Whatever
just got raided
who cares about smelter collision

:(
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shubla
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Re: [Suggestion] Smelter Collision

Post by shubla »

DaniAngione wrote:Whatever
just got raided
who cares about smelter collision

:(
You got raided because of smelter collision?=
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http://i.imgur.com/CRrirds.png?1
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DaniAngione
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Re: [Suggestion] Smelter Collision

Post by DaniAngione »

shubla wrote:
DaniAngione wrote:Whatever
just got raided
who cares about smelter collision

:(
You got raided because of smelter collision?=
Uuuuhhh, no... more like smelter production :lol:
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
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shubla
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Re: [Suggestion] Smelter Collision

Post by shubla »

DaniAngione wrote:
shubla wrote:
DaniAngione wrote:Whatever
just got raided
who cares about smelter collision

:(
You got raided because of smelter collision?=
Uuuuhhh, no... more like smelter production :lol:
Tell me more
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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DaniAngione
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Re: [Suggestion] Smelter Collision

Post by DaniAngione »

shubla wrote: Tell me more
Nah, just kidding... we are still finishing our brickwall.... so they managed to get into the outer area and slay our animals... but the rest is safely behind brickwalls already... Not that it is much, lol. But at least it is safe.
Last edited by DaniAngione on Sat Dec 05, 2015 9:40 pm, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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shubla
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Re: [Suggestion] Smelter Collision

Post by shubla »

DaniAngione wrote:
shubla wrote: Tell me more
Nah, just kidding... we are still finishing our brickwall.... so they managed to get into the outer area and slay our animals... but the rest is safely behind brickwalls already...
You should have built brickwall in first 1 month.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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