It's absolutely horrendous to navigate around cattle. The shoo command only removed the frustration of waiting for cattle to move.
Trying to move around animals pens is torture. Visually, there will be a gap between two animals that looks navigable by my toon, but 99/100 its actually impassable.
Why can't we just step over them or have significantly reduced hitboxes?
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ewlol
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sabinati
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Re: Please seriously look at cattle hitboxes, again
yeah something further could be improved here.
maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
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jorb
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Re: Please seriously look at cattle hitboxes, again
Will look at it.
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Avu
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Re: Please seriously look at cattle hitboxes, again
Just make them passable like flags. Problem solved.
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Asgaroth22
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Re: Please seriously look at cattle hitboxes, again
Yes. Perhaps just an action that works on all animal around you. Usually it's not one animal blocking the path, but a cluster of them, and you can't shoo them away.sabinati wrote:yeah something further could be improved here.
maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
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warrri
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Re: Please seriously look at cattle hitboxes, again
Seriously whats the problem with making their hitbox 1/2 of what its now? They already clip like no tomorrow it wont be worse than that.jorb wrote:Will look at it.
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ramones
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Re: Please seriously look at cattle hitboxes, again
Might aswell fix other hitboxes while at it, like smelters, kilns etc...
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DDDsDD999
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Re: Please seriously look at cattle hitboxes, again
When I saw it was a single target thing I figured it was because shooing an area of animals over and over could lag the server or something. Only real reason I could think of for that existing except that jorb doesn't manage animals and doesn't know our pain.Asgaroth22 wrote:Yes. Perhaps just an action that works on all animal around you. Usually it's not one animal blocking the path, but a cluster of them, and you can't shoo them away.sabinati wrote:yeah something further could be improved here.
maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.





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Turtlesir
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Re: Please seriously look at cattle hitboxes, again
isn't this a pathfinding issue again? if our character would slide between them this would probably be resolved, but it's near impossible to micromanage moving around a pen with clicking between the hitboxes.
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Asgaroth22
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Re: Please seriously look at cattle hitboxes, again
I guess most of the problem is in the hitboxes. Even animals that are shooed away usually get stuck on other animals' hitboxes. If i were in devs place, I would work out this issue asap. because adding more objects is just adding to the work later, if they were to rework all hitboxes.Turtlesir wrote:isn't this a pathfinding issue again? if our character would slide between them this would probably be resolved, but it's near impossible to micromanage moving around a pen with clicking between the hitboxes.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”