Please seriously look at cattle hitboxes, again

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ewlol
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Please seriously look at cattle hitboxes, again

Post by ewlol »

It's absolutely horrendous to navigate around cattle. The shoo command only removed the frustration of waiting for cattle to move.

Trying to move around animals pens is torture. Visually, there will be a gap between two animals that looks navigable by my toon, but 99/100 its actually impassable.

Why can't we just step over them or have significantly reduced hitboxes?
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sabinati
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Re: Please seriously look at cattle hitboxes, again

Post by sabinati »

yeah something further could be improved here.

maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
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jorb
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Re: Please seriously look at cattle hitboxes, again

Post by jorb »

Will look at it.
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Avu
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Re: Please seriously look at cattle hitboxes, again

Post by Avu »

Just make them passable like flags. Problem solved.
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Asgaroth22
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Re: Please seriously look at cattle hitboxes, again

Post by Asgaroth22 »

sabinati wrote:yeah something further could be improved here.

maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
Yes. Perhaps just an action that works on all animal around you. Usually it's not one animal blocking the path, but a cluster of them, and you can't shoo them away.
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warrri
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Re: Please seriously look at cattle hitboxes, again

Post by warrri »

jorb wrote:Will look at it.
Seriously whats the problem with making their hitbox 1/2 of what its now? They already clip like no tomorrow it wont be worse than that.
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ramones
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Re: Please seriously look at cattle hitboxes, again

Post by ramones »

Might aswell fix other hitboxes while at it, like smelters, kilns etc...
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DDDsDD999
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Re: Please seriously look at cattle hitboxes, again

Post by DDDsDD999 »

Asgaroth22 wrote:
sabinati wrote:yeah something further could be improved here.

maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
Yes. Perhaps just an action that works on all animal around you. Usually it's not one animal blocking the path, but a cluster of them, and you can't shoo them away.
When I saw it was a single target thing I figured it was because shooing an area of animals over and over could lag the server or something. Only real reason I could think of for that existing except that jorb doesn't manage animals and doesn't know our pain.
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Turtlesir
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Re: Please seriously look at cattle hitboxes, again

Post by Turtlesir »

isn't this a pathfinding issue again? if our character would slide between them this would probably be resolved, but it's near impossible to micromanage moving around a pen with clicking between the hitboxes.
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Asgaroth22
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Re: Please seriously look at cattle hitboxes, again

Post by Asgaroth22 »

Turtlesir wrote:isn't this a pathfinding issue again? if our character would slide between them this would probably be resolved, but it's near impossible to micromanage moving around a pen with clicking between the hitboxes.
I guess most of the problem is in the hitboxes. Even animals that are shooed away usually get stuck on other animals' hitboxes. If i were in devs place, I would work out this issue asap. because adding more objects is just adding to the work later, if they were to rework all hitboxes.
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